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More than two dozen faculty members from eight USC schools discuss the present and future of video game research and its role in higher education.
The panels include discussions of:
• Games for education, including a video game that will soon be teaching Arabic to soldiers and "immersive technology" that will let biology students explore a human body from the inside;
• Observing the game player;
• Social issues of gaming, including the impact of game-simulated sex and violence on participants, and on society as a whole;
• The use of artificial intelligence (AI) agent technology to create game characters that can react as if they were autonomous individuals;
• What happens when games are written and played on linked supercomputers with massive processing power
• Experiments on adding tactile sensations to the traditional sight and sound, for surgical training and other uses; and
• How to build games and how to teach students to build them.
Reservations are strongly suggested.
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