Subject: Re: Magic The Gathering Rules Quiz [Answers] Answers to the Magic: The Gathering Rules Quiz Version 1.0: 2/4/95 [10 points] 1) a) Yes. Wrath of God is non-targetted. b) No. Terror cannot target a black creature c) Yes. d) No. A White spell cannot target a creature w/ protection from White e) No. The first point of damage healed at the end of the turn it was inflicted. f) Yes. The toughness of the Black Knights was reduced to 0. g) No. The Black Knight cannot block the White Knight h) No. The White Knight cannot be Deathlaced. i) No. The Knight will deal 2 damage to the Juggernaut killing it. The Juggernaut will not be around to deal its damage back. j) Yes. Pestilence sticks nicely. [11 points] 2) a) Yes, 1. b) No. Circles only work against damage to you -- not your creatures c) Yes, 1. d) Yes, 1. You can only prevent the damage to you, not the damage to the Juggernaut e) Yes, 1. You can only prevent the damage to you, not the damage to your creatures. f) No. Hurricane is a Green spell g) Yes, X. Where X is 1 plus the number of creatures you redirect damage for. The damage redirected from your creatures is coming in separate packets. You must use your CoP once per packet. h) No. It's not damage and its not affecting you. i) No. Again it isn't damage. j) No. The damage is coming from your mana pool. It is colorless. k) No. It isn't the land that is damaging you, it is the mana pool. The source of the damage is still colorless. [11 points] 3) a) Yes. White Knight deals 2 damage, Pegasus is killed before dealing any damage. b) No. Black creatures cannot block a creature with Protection from Black. c) No. See b) d) Yes. White Knight deals 2 damage, Juggernaut deals 5 damage, killing the Knight. e) Yes. The White Knight will deal 2 damage. Because the defenders have banding, the defending player distributes damage. If the defending player is smart, (s)he will assign both points of damage to the Hero. The Pegasus will then do 1 point to the Knight. f) Yes. The Knight will deal 2 damage. It only takes one defender to have banding for it to work, so both damage points will be assigned to one of the Elves. The other elf and the Pegasus will do 2 damage to the White Knight, killing it. g) No. All creatures in a band must be able to block the creature independantly. The Druuge Skeleton cannot block a creature with protection from Black. h) Yes. The Knight will deal 2 damage. Since the Sprites do not have banding, the attacking player selects how the damage is distributed. He can assign one point to each Sprite, killing them both. There are no creatures left to damage the Knight. i) Yes. Same as h), except that one Sprite will survive to damage the Knight for 1 point of damage. j) Yes. Same as h), except that two Sprites will survive to damage the Knight for 2 points of damage, killing the Knight. k) Yes. The Knight will deal 2 points of damage to the Unicorn. If the Unicorn is regenerated, it is removed from the attack so it will not deal any damage back to the Knight. [12 points] 4) a) Yes. The Clone will be a 2/2 unicorn b) Yes. 5/3 Juggernaut - artifact creature c) Yes. The Clone will have 0 counters. Counters are not copied by clones. d) Yes. The Clone will have 1 counter. Counters recieved when a creature is first cast are recieved by Clones. e) Yes. The Rock Hydra will have 0 counters and die immediately. f) Yes. Tokens are creatures too. g) No. Creatures that are creatures due to an effect (like an Enchantment) cannot be Cloned or Doppled. h) Yes. The Clone will be 0/2 i) Yes. The Clone will be 2/2, and a green non-artifact creature j) Yes. The Clone will be 1/2 k) Yes. The Clone will be a Vampire with 0 counters. Starting next upkeep the Clone of a Doppleganger can shift states independantly of the original. l) Yes. However, the Serpent will die instantly because of a lack of islands. 5) Untap, Upkeep, Draw, Main Phase, Discard, Inform Opponents, Heal Creatures. [3 points for getting Untap/Upkeep in the right order; 2 for everything else] [6 points -- no credit for getting Main Phase correct] 6) All except Untap and Heal Creatures. [11 points] 7) a) 2 Remeber, casting cost is just the number of mana points, it does not include the color. b) 2 Clone Acquires the casting cost of the cloned item c) 5 Doppleganger is it's own creature and retains its casting cost. d) 7 e) 2 X=0 when not being cast. f) 0 Token creatures have a costing cost of 0. g) 2 The extra (B) spent does not count toward the casting cost h) 6 i) 21 The extra mana to split the fireball does not count toward the casting cost. j) 2 The casting cost of Fork is (RR) k) 1 When resolving, it is a Giant Growth and costs only 1. l) - A Land is not a spell, so it does not have a casting cost. [12 points] 8) a) White b) Blue The color is in the casting cost, not the border color c) Black and Green. It is NOT a gold card, it is both Black and Green. d) Green The card creating the token says to treat it as a 1/1 green creature. e) Colorless Artifact is not a color. Neither is 'beige' f) Red The text on Kobolds overrules the fact that they have no colored mana in their casting cost. g) Colorless Land is initially colorless. Swamps are NOT black. h) Colorless See (g). i) Red Chaoslace overrules the normal color of a card. j) Red Chaoslace overrules all colors on multi-colored cards. k) Black Clones copy color l) Blue Dopplegangers do not copy color [7 points] 9) a) No. Terror cannot affect artifact creatures. b) Yes. The Terror will resolve before the Ward because fast effects resolve Last In First Out c) Yes. However, since damage is defered until the end of a stack of effects, the damage will be reduced to 0 by the protection from Red (in the Red Ward) since the Red Ward will be in place when the defered damage is applied. d) No. Spell Blast only counters spells, not special abilities e) No. If a power requires you to tap to use its ability, you would have to tap it twice to use its ability twice. You cannot just double the other costs and use it all at once. f) No. Soul Net 'triggers' off the death of a creature. Since only one creature died, there is only one trigger for the Soul Net and you can only gain 1 life. g) Yes. Each Soul Net can catch the trigger for the dying creature. Thus you can gain 1 life from each Soul Net [12 points] 10) a) True. Sammy can prevent damage to himself. b) False. Weakness reduces toughness. This is not the same as damage. c) False. Creature death by damage is checked at the end of every stack of effects. Creature destructions happen immediately (ie, Bury target creature). If a creature's toughness changes it checks for death immediately. d) False. See c) e) False. See (f) f) True. Don't forget that attacking is a separate phase. g) False. Targetting the green spell with BEB is an illegal target and cannot be declared. It doesn't matter that you were going to make the target legal later, you still can't declare it. h) False. [The Terror is legal, but it won't stop the damage.] Removing the source of a non-continouous effect will not stop the effect from happening. i) False. Non-creature artifacts stop working completely when they are tapped. j) True. Creatures with abilities that do not require tapping can be used at any time, k) True. You will only gain 3 points of life however. [Drain Life does not limit the amount of damage done; only the amount of life gained.] l) True. You will gain 3 points of life. Drain Life doesn't care about how much damage it takes to kill the creature; only the creature's current toughness. [2 points] 11) Tim is a nickname for the Prodigal Sorcerer. It is based on the character 'Tim the Enchanter' from Monty Python and the Holy Grail. [1 point] 12) No. [6 points] 13) a) You may not attack yourself. b) The non-flying Druuge Skeletons cannot block the flying Vampire. c) If a creature regenerates, it does not die, so the Vampire couldn't gain a counter. [3 points, 1 for each section] 14) You can untap a forest or a non-forest land and a non-forest creature. In addition, you can untap all non-land, non-creature permanents. [12 points] 15) a) Yes. Power of the Spites is 1. b) No. Power of Juggernaut of 5. c) Yes. Paralyze lets you untap it during your upkeep. d) Yes. Atog bonuses wear off at the end of the turn. e) No. The Queen's ability wears off at the end of the turn. f) No. The Meekstone looks at current power. g) No. Current power is 5. h) Yes. Everything untaps simultaneously. Thus, it untap when it is under your control and -then- migrates back to its previous owner. i) No. Again, at the beginning of untap, the Gremlims prevent the Juggernaut from untapping. {This question should have used an Ornithopter, since the Jug. Wouldn't untap anyway.} j) No. Since the hunter's ability has a definite expiration date, it will function even if the hunter has left play. k) Yes. The Gremlin's ability is continuous and therefore ends when the Gremlins do. l) Yes. Since Titania's song removes abilities from an artifact, the Animated one (with power = 1) DOES untap normally and will under the Meekstone. [4 points] 16) a) Shatter is an instant. Shatterstorm is a Sorcery b) The casting cost of Shatter is 2, of Shatterstorm is 4. c) Shatter only destroys the artifact; Shatterstorm buries it. If the artifact regenerates, it can regenerate from Shatter but not Shatterstorm d) Shatter is targetted; artifacts with Protection from Red or Red Ward cannot be targetted by it. Shatterstorm is non-targetted. Total score: 125 points.