Mirage Spoiler List

This list was compiled by Neutral Ground and InQuest Magazine. For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com.

Artifact

Card Name Card Type Artist Casting Cost Description Color
Acidic Dagger Artifact Stuart Beel 4 4,T: Destroy any non-Wall creature receiving combat damage from target creature this turn. If targeted creature leaves play, bury Acidic Dagger. Use this ability only before defense is chosen. Artifact
Amber Prison Artifact Danato Ginacola 4 You may choose not to untap Amber prison during your uncap phase. 4,T: Tap target artifact, creature or land. As long as Amber Prison remains tapped, that permanent does not uncap during its controller’s uncap phase. Artifact
Amulet of Unmaking Artifact Kaja Foglio 5 5,T: remove Amulet of Unmaking from the game: Remove target artifact, creature or land from the game. Play this ability as a sorcery. Artifact
Basalt Golem Artifact Creature Scott Kirschner 5 2/4. Basalt Golem cannot be blocked by artifact creatures. Whenever Golem is blocked by any creature, bury that creature at end of combat and put a Stone token into play under control of the creature’s controller. Treat this token as a 0/2 artifact creatu Artifact
Bone Mask Artifact D. Alexander Gregory 4 2,T: Prevent all damage to you from any one source. For each 1 damage prevented in this way, remove the top card of your library from the game. Artifact
Charcoal Diamond Artifact Drew Tucker 2 Charcoal Diamond comes into play tapped. T, Add B to your mana pool. Play this ability as a mana source. Artifact
Chariot of the Sun Artifact Gerry Grace 3 2,T: Target creature you control gains flying and has its toughness reduced to 1 until end of turn. Artifact
Crystal Golem Artifact Creature Mike Dringenberg 4 3/3. At the end of your turn Crystal Golem phases out. Artifact
Cursed Totem Artifact D. Alexander Gregory 2 Players cannot play any creature abilities requiring an activation cost. Artifact
Elixir of Vitality Artifact Douglas Shuler 4 Elixir of Vitality comes into play tapped. T: Sacrifice Elixir of Vitality: Gain 4 life. 8,T: Sacrifice Elixir of Vitality: Gain 8 life. Artifact
Ersatz Gnomes Artifact Creatures Ron Spencer 3 1/1. T; Target spell is colorless. Play this ability as an interrupt. T: Target permanent is colorless until end of turn. Artifact
Fire Diamond Artifact Richard Thomas 2 Fire Diamond comes into play tapped. T: Add R to your mana pool. Play this ability as a mana source. Artifact
Grinning Totem Artifact Donato Giancola 4 2,T: Search target opponent’s library for any card and put it face-up in front of you. That player shuffles his library afterwards. You may play the card as though it were in your hand. If you do not play the card by the beginning of your next upkeep, put Artifact
Horrible Hordes Artifact Creature Ian Miller 3 2/2. Rampage 1. Artifact
Igneous Golem Artifact Creature Adam Rex 5 3/4. 2: Trample until end of turn. Artifact
Lead Golem Artifact Creature Hannibal King 5 3/5. If Lead Golem attacks, it does not untap during your next untap phase. Artifact
Lion’s Eye Diamond Artifact Margaret Organ-Kean 0 Sacrifice Lion’s Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source. Artifact
Mana Prism Artifact Margaret Organ-Kean 3 t; Add one colorless mana to your mana pool. Play this ability as a mana source. 1,T: Add one mana of any color to your mana pool. Play this ability as a mana source. Artifact
Mangara’s Tome Artifact John Bolton 5 When Mangara’s Tome comes into play, search your library and choose any five cards. Shuffle these cards and put them face down under Mangara’s Tome. Shuffle your library afterwards. If you lose control of Mangara’s Tome, remove all cards under it from the Artifact
Marble Diamond Artifact Jeff Miracola 2 Marble Diamond comes into play tapped. T: Add W to your mana pool. Play this ability as a mana source. Artifact
Miser’s Cage Artifact Jeff Miracola 3 At end of target opponent’s upkeep, if that opponent has 5 or 7 cards in hand, Miser’s Cage deals 2 damage to them. Artifact
Moss Diamond Artifact Donato Giancola 2 Moss Diamond comes into play tapped. T: Add G to your mana pool. Play this ability as a mana source. Artifact
Patagia Golem Artifact Creature Scott Kirschner 4 2/3. 3: Flying until end of turn. Artifact
Paupers’ Cage Artifact Mike Kimble 3 At the end of target opponent’s upkeep, if that player has two or fewer cards in hand, Paupers’ Cage deals 2 damage to him or her. Artifact
Phyrexian Dreadnought Artifact Creature Pete Venters 1 12/12. Trample. When Phyrexian Dreadnought comes into play, sacrifice any number of creatures with total power 12 or more, or bury Phyrexian Dreadnought. Artifact
Phyrexian Vault Artifact Hannibal King 3 2,T: Sacrifice a creature to draw a card. Artifact
Razor Pendulum Artifact ??? 4 If any player has 5 or less life at the end of his turn, Razor Pendulum deals 2 damage to him. Artifact
Sand Golem Artifact Creature John Matson 5 3/3. If a spell or effect controlled by an opponent causes you to discard Sand Golem, put Sand Golem from your graveyard into play at end of turn with a +1/+1 counter on it. Artifact
Sky Diamond Artifact D. Alexander Gregory 2 Sky Diamond comes into play tapped. T: Add U to your mana pool. Play this ability as a mana source. Artifact
Teeka’s Dragon Artifact Creature Liz Danforth 9 5/5. Flying, trample; rampage 4. Teeka’s Dragon counts as a Dragon. Artifact
Telim’Tor’s Darts Kevin Walker 2 2,T: Telim’Tor’s Darts deals 1 damage to target player. Artifact
Unerring Sling Artifact Zak Plucinski 3 3,T: Tap an untapped creature you control: Unerring Sling deals an amount of damage equal to that creature’s power to target attacking or blocking creature with flying. Artifact
Ventifact Bottle Artifact Ron Spencer 3 1X,T; Put X charge counters on Ventifact Bottle. Play this ability as a sorcery. At the beginning of your main phase, if Ventifact Bottle has any charge counters o nit, tap Ventifact Bottle and remove all charge counters from it to add to your mana pool a Artifact

This list was compiled by Neutral Ground and InQuest Magazine. For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com.

Black

Abyssal Hunter Summon Hunter Steve Luke B3 1/1. B,T: Tap target creature. Abyssal Hunter deals to that creature an amount of damage equal to Abyssal Hunter’s power. Black
Ashen Powder Sorcery Geof Darrow BB2 Put target creature card from an opponent’s graveyard into play under your control. Black
Barbed-Back Wurm Summon Wurm Gary Leach B4 4/3. B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. Black
Binding Agony Enchant Creature Robert Bliss B1 For each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature’s controller. Black
Blighted Shaman Summon Cleric Ian Miller B1 1/1. T, Sacrifice a creature; Target creature gets +2/+2 until end of turn. T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. Black
Bone Harvest Instant Greg Simanson B2 Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn’s upkeep. Black
Breathstealer Summon Night Stalker Cliff Nielsen B2 2/2. B: +1/-2 until end of turn. Black
Cadaverous Knight Summon Knight Dermot Power B2 2/2. Flanking. BB1: Regenerate. Black
Carrion Instant Geof Darrow BB1 Sacrifice a creature: Put into play a number of Maggot tokens equal to the sacrificed creature’s power. Treat these tokens as 0/1 black creatures. Black
Catacomb Dragon Summon Dragon David O’Connor BB4 4/4. Flying. Whenever Catacomb Dragon is blocked by any non-artifact, non-Dragon creature, that creature’s power is halved, rounded up, until end of turn. Black
Choking Sands Sorcery Roger Raupp BB1 Destroy target non-swamp land. If that land is a non-basic land, Choking Sands deals 2 damage to the land’s controller. Black
Crypt Cobra Summon Cobra Ron Spencer B3 3/3. If Crypt Cobra attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game. Black
Dark Banishing Instant Dermont Power B2 Bury target non-black creature. Black
Dark Ritual Mana Source John Coulthart B Add BBB to your mana pool. Black
Dirtwater Wraith Summon Wraith Steve Luke B3 1/3. Swampwalk. B: +1/+0 until end of turn. Black
Drain Life Sorcery Richard Kane Ferguson B1 Choose a target creature or player. .For each B you spend in addition to the casting cost, do 1 damage to that creature or player and gain 1 life. You cannot gain more life than the creature’s toughness or the player’s life total. Black
Dread Specter Summon Specter Kathryn Rathke B3 2/2. Whenever Dread Specter blocks or is blocked by a non-black creature, destroy that creature at end of combat. Black
Ebony Charm B Gerry Grace Instant Choose one — Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player’s graveyard; or target creature cannot be blocked this turn except by artifact or black creatures. Black
Enfeeblement Enchant Creature John Bolton BB Enchanted creature gets -2/-2. Black
Feral Shadow Summon Night Stalker Cliff Nielsen B2 2/1. Flying. Black
Fetid Horror Summon Shade Gary Leach B3 1/2. B: +1/+1 until end of turn. Black
Forbidden Crypt Enchantment D. Alexander Gregory BB3 For each card you would draw, instead choose target card in your graveyard and put it into your hand. If you cannot, you lose the game. Whenever a card is put into your graveyard, remove that card from the game. Black
Forsaken Wastes Enchant World Kevin Walker B2 Players cannot gain life. During each player’s upkeep, that player loses 1 life. If Forsaken wastes is the target of a successfully cast spell, that spell’s caster loses 5 life. Black
Grave Servitude Enchant Creature Adrian Smith B1 You may choose to play Grave Servitude as an instant; if you do, bury it at end of turn. Enchanted creature gets +3/-1 and is black. Black
Gravebane Zombie Summon Zombie Gary Leach B3 3/2. If Gravebane Zombie is put into the graveyard from play, put Gravebane Zombie on top of owner’s library. Black
Harbinger of Night Summon Spirit Tom Kyffin BB2 2/3. During your upkeep, put a -1/-1 counter on each creature. Black
Infernal Contract Sorcery Roger Raupp BBB Pay half your life, rounded up: Draw four cards. Black
Kaervek’s Hex Sorcery Ian Miller B3 Kaervek’s Hex deals 1 damage to each non-black creature and an additional 1 damage to each green creature. Black
Mire Shade Summon Shade Randy Gallegos B1 1/1. B, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability as a sorcery. Black
Nocturnal Raid Instant John Matson BB2 All black creatures get +2/+0 until end of turn. Black
Painful Memories Sorcery John Coulthart B1 Look at target opponent’s hand. Choose one of those cards and put it on top of his or her library. Black
Phyrexian Tribute Sorcery John Matson B2 Sacrifice two creatures: Destroy target artifact. Black
Purraj of Urborg Summon Legend John Matson BB3 2/3. First strike when attacking. B: Put a +1/+1 counter on Purraj of Urborg. Use this ability only when a black spell is successfully cast and only one for each spell. Black
Ravenous Vampire Summon Vampire John Bolton BB3 3/3. Flying. During your upkeep, sacrifice a non-artifact creature and put a +1/+1 counter on Ravenous Vampire, or tap Ravenous Vampire. Black
Reign of Terror Sorcery Gary Leach BB3 Bury all white or green creatures. Lose 2 life for each creature put in graveyard. Black
Restless Dead Summon Skeletons Ian Miller B1 1/1. B: Regenerate. Black
Sewer Rats Summon Rats Martin McKenna B 1/1. B, Pay 1 life: +1/+0 until end of turn. You cannot spend more than BBB in this way each turn. Black
Shadow Guildmage Summon Wizard Mike Kimble B 1/1. U,T: Put target creature you control on top of owner’s library. R,T: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. Black
Shallow Grave Instant John Coulthart B1 Put the top creature card from you graveyard into play as though it were just played. That creature is unaffected by summoning sickness. Remove the creature from the game at the end of any turn. Black
Shauku, Endbringer Summon Legend Pete Venters BB5 5/5. Flying. Shauku, Endbringer cannot attack if there is another creature in play. During your upkeep, lose 3 life. T; Remove target creature from the game and put a +1/+1 counter on Shauku. Black
Skulking Ghost Summon Ghost Robert Bliss B1 2/1. Flying. If Skulking Ghost is the target of a spell or effect, bury Skulking Ghost. Black
Soul Rend Instant Jeff Miracola B1 Bury target creature if it is white. Draw a card at the beginning of the next turn’s upkeep. Black
Soulshriek Instant John Bolton B Target creature you control gets +*/+0 until end of turn, where * is equal to the number of creature cards in your graveyard. Bury that creature at end of turn. Black
Spirit of the Night Summon Legend Cliff Nielsen BBB6 6/5. Flying, trample, protection from black. First strike when attacking. Spirit of the Night is unaffected by summoning sickness. Black
Stupor Sorcery Mike Kimble B2 Target opponent discards a card at random, then chooses and discards a card. Black
Tainted Specter Summon Specter Chippy B3 2/2. Flying. BB1, T: Target player chooses a card from his or her hand and then chooses either to discard that card or put it on top of his or her library. If the card is discarded, Tainted Specter deals 1 damage to each creature and player. Play this abi Black
Tombstone Stairwell Enchant World Dom! BB2 Cumulative Upkeep B1. During each upkeep, each player puts into play a Tombspawn token for each summon card in his or her graveyard. Treat these tokens as 2/2 black creatures that are unaffected by summoning sickness and count as Zombies. At the end of an Black
Urborg Panther Summon Night Stalker Cliff Nielsen B2 B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library a Black
Wall of Corpses Summon Wall Gary Leach B1 0/2. B, Sacrifice Wall of Corpses: Destroy target creature blocked by Wall of Corpses. Black
Withering Boon Interrupt Robert Bliss B1 Pay 3 life: Counter target summon spell. Black
Zombie Mob Summon Zombies Terese Nielsen BB2 2/0. Zombie Mob comes into play with one +1/+1 counter for each summon card in your graveyard. Remove all of those summon cards from the game. Black

This list was compiled by Neutral Ground and InQuest Magazine. For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com.

Blue

Ancestral Memories Sorcery William Donohoe UUU2 Look at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard. Blue
Azimaet Drake Summon Drake Gerry Grace U2 1/3. Flying. U: +1/+0 until end of turn. You cannot spend more than U in this way each turn. Blue
Bay Falcon Summon Falcon Una Fricker U1 1/1. Flying. Attacking does not cause Bay Falcon to tap. Blue
Bazaar of Wonders Enchant World Liz Danforth UU3 When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in any graveyard. Blue
Boomerang Instant Richard Kane Ferguson UU Return target permanent to its owner’s hand. Blue
Cerulean Wyvern Summon Wyvern Gerry Grae U4 3/3. Flying, protection from green. Blue
Cloak of Invisibility Enchant Creature John Coulthart U Enchanted creature gains phasing and cannot be blocked except by Walls Blue
Coral Fighters Summon Merfolk Steve Luke U1 1/1. If Coral Fighters attacks and is not blocked, look at the top card of defending player’s library. You may choose to put that card on the bottom of that player’s library. Blue
Daring Apprentice Summon Wizard Kaja Foglio UU1 1/1. T, Sacrifice Daring Apprentice: Counter target spell. Blue
Dissipate Interrupt Richard Kane Ferguson UU1 Counter target spell. Remove that card from the game. Blue
Dream Cache Sorcery D. Alexander Gregory U2 Draw 3 cards. Choose two cards from your hand and put both on either the top or the bottom of your library. Blue
Dream Fighter Summon Soldier Drew Tucker U2 Whenever Dream Fighter blocks or is blocked by a creature, Dream Fighter and that creature phase out. Blue
Energy Vortex Enchantment Tom Wanerstrand UU3 When you play Energy Vortex, choose target opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. During chosen opponent’s upkeep, he pays 1 for each energy counter on Energy Vortex, or it deals 3 damage to him. X: Put X Blue
Ether Well Instant Charles Gillespie U3 Put target creature on top of owner’s library. If that creature is red, you may choose to put it on the bottom of owner’s library instead. Blue
Flash Instant David Ho U1 Choose a creature card from your hand and put it into play as though it were just played. Pay the creature’s casting cost reduced by up to 2. If you cannot, bury the creature. Blue
Floodgate Summon Wall Jeff Miracola U3 If Floodgate gains flying, bury it. If Floodgate leaves play, it deals to each non-blue creature without flying 1 damage for each two islands you control Blue
Hakim, Loreweaver Summon Legend Alan Rabinowitz UU3 2/4. Flying. UU: Put target creature enchantment card from your graveyard on Hakim, Loreweaver. Treat that enchantment as though it were just played. Use this ability only during your upkeep and only if there are no enchantments on Hakim. UU,T: Destroy al Blue
Harmattan Efreet Summon Efreet Drew Tucker UU2 2/2. Flying. UU1: Target creature gains flying until end of turn. Blue
Jolt Instant John Matson U2 Tap or untap target artifact, creature or land. Draw a card at the beginning of the next turn’s upkeep. Blue
Kukemssa Pirates Summon Pirates Jock U3 If Kukemssa Pirates attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do, gain control of target artifact that player controls. Blue
Kukemssa Serpent Summon Serpent Ian Miller U3 Islandhome. U, Sacrifice an island: Target land an opponent controls is an island until end of turn. Blue
Meddle Interrupt Brian Snoddy U1 Target spell, which targets a single creature, targets another creature of your choice instead. The new target must be legal. Blue
Memory Lapse Interrupt Rebecca Guay U1 Counter target spell. Return that spell to the top of caster’s library. Blue
Merfolk Raiders Summon Merfolk Steve Luke U1 2/3. Phasing; islandwalk. Blue
Merfolk Seer Summon Merfolk Steve Luke U2 2/2. U1: Draw a card. Use this ability only when Merfolk Seer is put into the graveyard from play and only once. Blue
Mind Bend Instant Mike Dringenberg U Change the text of target permanent by replacing all instances of one color word or basic land type with another. Blue
Mind Harness Enchant Creature John Malloy U Play only on a red or green creature. Cumulative upkeep 1. Gain control of enchanted creature. Blue
Mist Dragon Summon Dragon Al Davidson UU4 4/4. 0: Flying. 0: Loses Flying. UU3: Phases out. Blue
Mystical Tutor Instant David O’Connor U Search your library for an instant, interrupt, mana source, or sorcery card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. Blue
Political Trickery Sorcery Scott Kirschner U2 Choose target land you control and target land an opponent controls. Exchange control of these lands. Blue
Polymorph Sorcery Robert Bliss U3 Bury target creature. That creature’s controller reveals cards from the top of his or her library until a creature card is revealed and then puts that creature into play under his or her control as though it were just played. The player shuffles all other Blue
Power Sink Interrupt Charles Gillespie UX Target spell is countered unless its caster spends an additional X. Caster must tap all lands and draw all mana to pay for the cost. Blue
Prismatic Lace Instant David O’Connor U Target permanent becomes the color(s) of your choice. Costs to tap, maintain, or use an ability of that permanent remain unchanged. Blue
Psychic Transfer Sorcery Dom! U4 Compare your life total with target player’s life total. If the difference is 5 or less and you have at least 1 life, exchange life totals with that player. Blue
Ray of Command Instant Andrew Robinson U3 Gain control of target creature until end of turn. Creature returns to original controller tapped. Blue
Reality Ripple Instant Alan Rabinowitz U1 Target artifact, creature, or land phases out. Blue
Sandbar Crocodile Summon Crocodile Una Fricker U4 6/5. Phasing. Blue
Sapphire Charm Instant Steve Luke U Choose one — Target player draws a card at the beginning of the next turn’s upkeep; or target creature an opponent controls phases out ; or target creature gains flying until end of turn. Blue
Sea Scryer Summon Merfolk Martin McKenna U1 1/1. T: Add one colorless mana to your mana pool. Play this ability as a mana source. 1,T: Add U to your mana pool. Play this ability as a mana source. Blue
Shaper Guildmage Summon Wizard D. Alexander Gregory U W,T: Target creature gains first strike until end of turn. B,T: Target creature gets +1/+0 until end of turn. Blue
Shimmer Enchantment David A. Cherry UU2 When you play Shimmer, choose a land type. All lands of the chosen type gain phasing. Blue
Soar Enchant Creature Tony Roberts U1 You may choose to play Soar an an instant; if you do, bury it at the end of turn. Enchanted creature gets +0/+1 and gains flying. Blue
Suq’Ata Firewalker Summon Wizard David O’Connor UU1 0/1. Suq-Ata Firewalker cannot be the target of red spells or effects. T: Suq’Ata Firewalker deals 1 damage to target creature or player. Blue
Taniwha Summon Legend Ian Miller UU3 7/7. Phasing, Trample. At the beginning of your upkeep, all lands you control phase out. Blue
Teferi’s Curse Enchant Permanent Robert Bliss U1 Play only on an artifact or creature. Enchanted permanent gains phasing. Blue
Teferi’s Drake Summon Drake Kari Johnson U2 3/2. Flying, phasing. Blue
Teferi’s Imp Summon Imp Una Fricker U2 1/1. Flying, Phasing. When Teferi's Imp phases out, choose and discard a card. When Teferi’s Imp phases in, draw a card. Blue
Thirst Enchant Creature Roger Raupp U2 When Thirst comes into play, tap enchanted creature. During your upkeep, pay U or bury Thirst. Enchanted creature does not untap during its controller’s untap phase. Blue
Tidal Wave Instant Brian Snoddy U2 Put a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury the token at end of any turn. Blue
Vaporous Djinn Summon Djinn Adam Rex UU2 3/4. Flying. During your upkeep, pay UU or Vaporous Djinn phases out. Blue
Wave Elemental Summon Elemental Zak Plucinski UU2 2/3. U,T: Sacrifice Wave Elemental: Tap up to three target creatures without flying. Blue

This list was compiled by Neutral Ground and InQuest Magazine. For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com.

Gold

Asmira, Holy Avenger Summon Legend Rebecca Guay GW2 2/3. Summon Legend. At the end of each turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play that turn. Gold
Benthic Djinn Summon Djinn Adam Rex BU2 5/3. Islandwalk. During your upkeep, lose 2 life. Gold
Cadaverous Bloom Enchantment Alan Rabinowitz BG3 Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source. Gold
Circle of Despair Enchantment Scott Fischer BW1 1, Sacrifice a creature; Prevent all damage to any creature or player from any one source. Gold
Delirium Instant Terese Nielsen BR1 Play only on target opponent’s turn. Tap target creature that player controls. That creature deals to the player an amount of damage equal to its power. The creature neither deals nor receives combat damage this turn. Gold
Discordant Spirit Summon Spirit Alan Rabinowitz BR2 2/2. At end of target opponent’s turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the end of you turn, remove all these counters from Discordant Spirit. Gold
Emberwilde Caliph Summon Djinn Jennifer Law UR2 4/4. Flying, Trample. Emberwilde Caliph attacks each turn if able. For each damage Emberwilde Caliph successfully deals, lose 1 life. Gold
Energy Bolt Sorcery Scott Kirschner RWX Energy Bolt deals X damage to target player, or target player gains X life. Gold
Frenetic Efreet Summon Efreet Tom Gianni UR1 2/1. Flying. 0: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Frenetic Efreet phases out. Otherwise, bury Frenetic Efreet. Gold
Grim Feast Enchantment Mike Kimble BG1 At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into target opponent’s graveyard from play, gain an amount of life equal to that creature’s toughness. Gold
Harbor Guardian Summon Guardian Stuart Beel UW2 3/4. Harbor Guardian can block creatures with flying, If Harbor Guardian attacks, defending player may draw a card. Gold
Haunting Apparition Summon Ghost Chippy BU1 1+*/2. Flying. Haunting Apparition has power equal to 1 plus the number of green creature cards in target opponent’s graveyard. Gold
Hazerider Drake Summon Drake Zina Saunders UW2 2/3. Flying, protection from red. Gold
Jungle Troll Summon Troll John Bolton GR1 2/1. R: Regenerate. G: Regenerate. Gold
Kaervek’s Plague Sorcery Richard Kane Ferguson BRX Destroy target creature with casting cost equal to X. If that creature is put into the graveyard in this way, Kaervek’s Purge deals to the creature’s controller an amount of damage equal to the creature’s power. Gold
Leering Gargoyle Summon Gargoyle Dermont Power UW1 2/2. Flying. T: Leering Gargoyle gets -2/+2 and loses flying until end of turn. Gold
Malignant Growth Enchantment Scott Fischer UG3 Cumulative upkeep 1. During your upkeep, put a growth counter on Malignant Growth. During target opponent’s draw phase, he or seh draws an additional card for each growth counter on Malignant Growth. For each card that opponent draws in this way, Malignan Gold
Phyrexian Purge Sorcery Robert Bliss BR2 Pay 3 life per target: Destroy any number of target creatures. Gold
Prismatic Boon Instant Tom Gianni UWX X target creatures gain protection from a single color of your choice until end of the turn. Gold
Purgatory Enchantment Mike Dringenberg BW2 Whenever a summon card is put into your graveyard from play, put that card face up under Purgatory. During your upkeep, you may pay 4 and 2 life to put any card under Purgatory into play as though it were just played. If Purgatory leaves play, remove all Gold
Radiant Essence Summon Spirit Jennifer Law GW1 2/3. As long as target opponent controls any black permanents. Radiant Essence gets +1/+2. Gold
Reflect Damage Instant Ron Spencer RW3 Redirect all damage dealt by any one source to that source’s controller. Gold
Reparations Enchantment Douglas Shuler UW1 Whenever target opponent successfully casts a spell that targets you or a creature you control, you may draw a card. Gold
Rock Basilisk Summon Basilisk Ian Miller GR4 4/5. Whenever Rock Basilisk blocks or is blocked by a non-wall creature, destroy that creature at end of combat. Gold
Savage Twister Sorcery Bob Eggleton GRX Savage Twister deals X damage to each creature. Gold
Sawback Manticore Summon Manticore Martin McKenna GR3 2/4. 4: Flying until end of turn. 1: Sawback Manticore deals 2 damage to target attacking or blocking creature. use this ability only once each turn and only if Sawback Manticore is attacking or blocking. Gold
Sealed Fate Sorcery Terese Nielsen BUX Look at the top X cards of target opponent’s library. Remove one of those cards from the game and put the rest back on top of that player’s library in any order. Gold
Shauku’s Minion Summon Minion Greg Simanson BR1 2/2. BR,T: Shauku’s Minion deals 2 damage to target white creature. Gold
Spatial Binding Enchantment Dom! BU Pay 1 life: Target permanent cannot phase out until the beginning of your next upkeep. Gold
Unfulfilled Desires Enchantment D. Alexander Gregory BU1 1, Pay 1 life: Draw a card, then choose and discard a card. Gold
Vitalizing Cascade Instant Rebecca Guay GWX Gain X+3 life. Gold
Warping Wurm Summon Wurm Scott Fischer UG2 1/1. Phasing. During your upkeep, pay UG2 or Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it. Gold
Wellspring Enchant Land Susan Van Camp GW1 When Wellspring comes into play, gain control of enchanted land. At the end of each of your turns, lose control of enchanted land. At the beginning of each of your turn, gain control of enchanted land. Gold
Windreaper Falcon Summon Falcon Tony Roberts RG1 1/1. Flying, protection from blue. Gold
Zebra Unicorn Summon Unicorn Margaret Organ-Kean GW2 For each 1 damage Zebra Unicorn deals, gain 1 life. Gold

This list was compiled by Neutral Ground and InQuest Magazine. For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com.

Green

Afiya Grove Enchantment Stuart Griffin G1 Afiya Grove comes into play with three +1/+1 counters on it. During your upkeep, put one of these counters on target creature. If Afiya Give has non of these counters on it, bury it. Green
Armor of Thorns Enchant Creature Alan Rabinowitz G1 You may choose to play Armor of Thorns as an instant; if you do, bury it at end of turn. Play only on a non-black creature. Enchanted creature gets +2/+2. Green
Barbed Foliage Enchantment Mark Poole GG2 Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. Green
Brushwagg Summon Brushwagg Ian Miller GG1 3/2. If Brushwagg blocks or is blocked, it gets -2/+2 until end of turn. Green
Canopy Dragon Summon Dragon Alan Rabinowitz GG4 4/4. Trample. G1: Flying and loses trample until end of turn. Green
Crash of Rhinos Summon Rhinos Steven White GG6 8/4. Trample. Green
Cycle of Life Enchantment Chippy GG1 Return Cycle of Life to owner’s hand: Target creature you summoned this turn is 0/1 until the beginning of your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Green
Decomposition Enchant Creature Drew Tucker G1 Play only on a black creature. Enchanted creature gains “Cumulative upkeep - 1 life.” If enchanted creature is put into the graveyard, its controller loses 2 life. Green
Early Harvest Instant Janine Johnston GG1 Target player untaps all basic lands he or she controls. Green
Fallow Earth Sorcery Janine Johnston G2 Put target land on top of owner’s library. Green
Femeref Archers Summon Archers William Donohoe G2 2/2. T: Femeref Archers deals 4 damage to target attacking creature with flying. Green
Fog Instant Harold McNeill G No creatures deal damage during combat. Green
Foratog Summon Atog Mark Poole G2 1/2. G, Sacrifice a forest: +2/+2 until end of turn. Green
Giant Mantis Summon Mantis Randy Gallegos G3 2/4. Giant Mantis can block creatures with flying. Green
Gibbering Hyenas Summon Hyenas Uma Fricker G2 3/2. Gibbering Hyenas cannot block black creatures. Green
Granger Guildmage Summon Wizard Dan Frazier G 1/1. W,T; Target creature gains first strike until end of turn. R,T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. Green
Hall of Gemstone Enchant World David A. Cherry GG1 During each player’s upkeep, that player chooses a color. Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color. Green
Jolrael’s Centaur Summon Centaur Junior Tomlin GG1 Flanking. Jolrael’s Centaur cannot be the target of spells or effects. Green
Jungle Patrol Summon Soldiers Mark Poole G3 3/2. 1G,T: Put a Wood token into play. Treat this token as a 0/1 green creature that counts as a Wall. Sacrifice a Wood token: Add R to your mana pool. Play this ability as a mana source. Green
Jungle Wurm Summon Wurm Tom Kyffin GG3 5/5. For each creature assigned to block it beyond the first, Jungle Wurm gets -1/-1 until end of turn. Green
Karoo Meerkat Summon Meerkat Janine Johnson G1 2/1. Protection from blue. Green
Locust Swarm Summon Swarm William Donohoe G3 1/1. Flying. G: Regenerate. G: Untap Locust Swarm. Use this ability only once each turn. Green
Lure of Prey Instant Andrew Robinson GG2 Play only if an opponent successfully cast a summon spell this turn. Put a green summon card from your hand into play as though it were just played. Green
Maro Summon Nature Spirit Stuart Griffin GG2 */*. Maro has power and toughness each equal to the number of cards in your hand. Green
Mindbender Spores Summon Wall Ian Miller G2 0/1. Flying. Whenever Mindbender Spores blocks any creature, put four fungus counters on that creature. During its controller’s untap phase, remove a fungus counter from the creature. As long as the creature has any fungus counters on it, it does not unta Green
Mtenda Lion Summon Lion Stuart Griffin G 2/1. If Mtenda Lion attacks, defending player may pay U to have it deal no combat damage this turn. Green
Natural Balance Sorcery John Malloy GG2 Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five. Each player controlling four or fewer lands may search his r her library for enough basic land to bring his or her land total to five and put those Green
Nettletooth Djinn Summon Djinn Janine Johnston G3 4/4. During your upkeep, Nettletooth Djinn deals 1 damage to you. Green
Preferred Selection GG2 Kevin Walker Enchantment At the beginning of your draw phase, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice Preferred Selection and pay 2GG to draw the card. Green
Quirion Elves Summon Elves Randy Gallegos G1 1/1. When you play Quirion Elves, choose a color. T: Add one mana of the chosen color to your mana pool. Play this ability as a mana source. T: Add G to your mana pool. Play this ability as a mana source. Green
Rampant Growth Sorcery Pat Morrissey G1 Search your library for a basic land card and put it into play, tapped. Shuffle your library afterwards. Green
Regeneration Enchant Creature Charles Gillespie G1 G: Regenerate creature Regeneration enchants. Green
Roots of Life Enchantment Tony Roberts GG1 When you play Roots of Life, choose islands or swamps. Whenever a land of the chosen type that target opponent controls becomes tapped, gain 1 life. Green
Sabertooth Cobra Summon Cobra Andrew Robinson G2 If Sabertooth Cobra damages a player, he or she gets a poison counter. During that player’s next upkeep, he or she gets another poison counter unless he or she pays 2 before then to prevent this effect. If any player has ten or more poison counters, he or Green
Sandstorm Instant Mike Kimble G Do 1 damage to all attacking creatures. Green
Seedling Charm Instant Stuart Griffin G Choose one — Return target creature enchantment to owner’s hand; or regenerate target green creature; or target creature gains trample until end of turn. Green
Seeds of Innocence Sorcery Junior Tomlin GG1 Bury all artifacts. Each artifact’s controller gains an amount of life equal to that artifact’s casting cost. Green
Serene Heart Instant D. Alexander Gregory G1 Destroy a local enchantments. Green
Stalking Tiger Summon Tiger Terese Nielsen G3 3/3. Stalking Tiger cannot be blocked by more than one creature. Green
Superior Numbers Sorcery Geof Darrow GG Superior Numbers deals to target creature 1 damage for each creature you control in excess of the number of creatures target opponent controls. Green
Tranquil Domain Instant D. Alexander Gregory G1 Destroy all global enchantments. Green
Tropical Storm Sorcery Richard Kane Ferguson GX Tropical Storm deals X damage to each creature with flying and 1 damage to each blue creature. Green
Uktabi Faerie Summon Faerie Junior Tomlin G1 1/1. Flying. 3G, Sacrifice Uktabi Faerie: Destroy target artifact. Green
Uktabi Wildcats Summon Wildcats John Matson G4 */*. Uktabi Wildcats has power and toughness each equal to the number of forests you control. G, Sacrifice a forest: Regenerate. Green
Unseen Walker Summon Dryad Alan Rabinowitz G1 1/1. Forestwalk. GG1: Target creature gains forestwalk until end of turn. Green
Unyaro Bee Sting Sorcery Pat Morrissey G3 Unyaro Bee Sting deals 2 damage to target creature or player. Green
Village Elder Summon Druid Donato Giancola G 1/1. G,T: Sacrifice a forest: Regenerate target creature. Green
Waiting in the Woods Sorcery Susan Van Camp GG1 For each untapped forest he or she controls, each player puts a Cat token into play under his or her control. Treat these tokens as 1/1 green creatures. Green
Wall of Roots Summon Wall John Matson G1 0/5. Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability as a mana source. Use this ability only once each turn. Green
Wild Elephant Summon Elephant Junior Tomlin G3 3/3. Trample. Green
Worldly Tutor Instant David O’Connor G Search your library for a creature card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. Green

This list was compiled by Neutral Ground and InQuest Magazine. For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com.

Land

Bad River Land Terese Nielsen Bad River comes into play tapped. T: Sacrifice Bad River: Search your library for an island or swamp card. Put that land into play. Shuffle your library afterwards. Land
Crystal Vein Land Pat Morrissey T: Add one colorless mana to your mana pool. T: Sacrifice Crystal Vein: Add two colorless mana to your mana pool. Land
Flood Plain Land Pat Morrissey Flood Plain comes into play tapped. T: Sacrifice Flood Plain: Search your library for a plains or island card. Put that land into play. Shuffle your library afterwards. Land
Grasslands Land John Avon Grasslands comes into play tapped. T, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards. Land
Mountain Valley Land Kari Johnson Mountain Valley comes into play tapped. T: Sacrifice Mountain Valley to search your library for a Mountain or Forest. Put that land into play and shuffle your library. Land
Rocky Tar Pit Need info Comes into play tapped. T: Sacrifice Rocky Tar Pit to search your library for a swamp or mountain. Put that land into play. Shuffle your library afterwards. Land
Teferi’s Isle Legendary Land ??? Phasing. Comes into play tapped. T: Add UU to your mana pool. Land

This list was compiled by Neutral Ground and InQuest Magazine. For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com.

Red

Agility Enchant Creature Drew Tucker R1 Enchanted creature gets +1/+1 and gains flanking. Red
Aleatory Instant Kevin Walker R1 Play only after defense is chosen. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn’s upkeep. Red
Armorer Guildmage Summon Wizard R 1/1. B,T: Target creature gets +1/+0 until end of turn. G,T: Target creature gets +0/+1 until end of turn. Red
Barreling Attack Instant Ian Miller RR2 Target creature gains trample until end of turn. That creature gets +1/+1 until end of turn for each creature that blocks it. Red
Blind Fury Instant John Coulthart RR2 All creatures lose trample until end of turn. Double all combat damage assigned to creatures this turn. Red
Blistering Barrier Summon Wall David Ho R2 5/2. Red
Builder’s Bane Sorcery Charles Gillespie RXX Destroy X target artifacts. For each artifact put into the graveyard in this way, Builder’s Bane deals 1 damage to that artifact’s controller. Red
Burning Palm Efreet Summon Efreet Dermont Power RR2 2/2. RR1: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. Red
Burning Shield Askari Summon Knight Dan Frazier R2 2/2. Flanking. RR: First strike until end of turn. Red
Chaos Charm Instant Steve Luke R Choose one — Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target wall. Red
Chaosphere Enchant World Steve Luke R2 Creatures with flying cannot block creatures without flying. Creatures without flying can block creatures with flying. Red
Cinder Cloud Instant JOCK RR3 Destroy target creature. If a white creature is put into the graveyard in this way, Cinder Cloud deals to that creature’s controller an amount of damage equal to the creature’s power. Red
Consuming Ferocity Enchant Creature Scott Kirschner R1 Play only on a non-Wall creature. Enchanted creature gets +1/+0. During your upkeep, put a +1/+0 counter on enchanted creature. At the end of any upkeep, if that creature has three of these counters on it, bury the creature and it deals to its controller Red
Crimson Hellkite Summon Dragon Gerry Grace RRR6 6/6. Flying. X,T: Crimson Hellkite deals X damage to target creature. Spend only red mana in this way. Red
Crimson Roc Summon Roc Ian Miller R4 2/2. Flying. If Crimson Roc blocks any creature without flying, Crimson Rock gets +1/+0 and gains first strike until end of turn. Red
Dwarven Miner Summon Dwarf JOCK R1 1/2. 2R,T: Destroy target nonbasic land. Red
Dwarven Nomad Summon Dwarf Mike Kimble R2 1/1. T: Target creature with power 2 or less is unblockable this turn. Red
Ekundu Cyclops Summon Cyclops Robert Bliss R3 3/4. If any creature you control attacks, Ekundu Cyclops also attacks if able. Red
Emberwilde Djinn Summon Djinn Mike Dringenberg RR2 5/4. Flying. During each player’s upkeep, he or she may pay RR or 2 life to gain control of Emberwilde Djinn. Red
Final Fortune Instant D. Alexander Gregory RR Take another turn after this one. You lose the game at the end of that turn. Red
Firebreathing Mike Kerr Red
Flame Elemental Summon Elemental Richard Kane Ferguson RR2 3/2. R,T; Sacrifice Flame Elemental: Flame Elemental deals an amount of damage equal to its power to target creature. Red
Flare Greg Simanson Red
Goblin Elite Infantry Summon Goblins Robert Bliss R1 2/2. If Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn. Red
Goblin Scouts Sorcery Geof Darrow RR3 Put three Goblin Scout tokens into play. Treat these tokens as 1/1 red creatures with mountainwalk that count as Goblins. Red
Goblin Soothsayer Summon Goblin Robert Bliss R 1/1. R,T: Sacrifice a Goblin: All red creatures get +1/+1 until end of turn. Red
Goblin Tinkerer Summon Goblin Hannibal King R1 R,T: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to Goblin Tinkerer. Red
Hammer of Bogarden Sorcery Ron Spencer RR1 Hammer of Bogarden deals 3 damage to target creature or player. RRR2: Return Hammer of Bogarden to your hand. Use this ability only during your upkeep, and only if Hammer is in your graveyard. Red
Hivis of the Scale Summon Legend Andrew Robinson RR3 3/4. You may choose not to untap Hivis of the Scale during your untap phase. T: Gain control of target Dragon. if Hivis becomes untapped or you lose control of Hivis, lose control of that Dragon. Red
Illicit Auction Sorcery Scott Kirschner RR3 Choose target creature. Each player may bid life for control of that creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bud stands. The high bidder loses an amou Red
Incinerate Brian Snoddy Red
Kaervek’s Torch Sorcery John Coulthart RX Interrupts that target Kaervek’s Torch each cost an additional 2 to play. Kaervek’s Torch deals X damage to target creature or player. Red
Lightning Reflexes Enchant Creature Tom Kyffin R1 You may choose to play Lightning Reflexes as an instant; if you do, bury it at end of turn. Enchanted creature gets +1/+0 and gains first strike. Red
Pyric Salamander Summon Salamander Tony Roberts R1 1/1. R: +1/+0 until end of turn. Bury Pyric Salamander at end of turn. Red
Raging Spirit Summon Spirit Scott Fischer R3 3/3. 2: Raging Spirit is colorless until end of turn. Red
Reckless Embermage Summon Wizard Tom Kyffin R3 2/2. R1: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. Red
Reign of Chaos Sorcery Kathryn Rathke RR2 Destroy target plains and target white creature, or destroy target island and target blue creature. Red
Searing Spear Askari Summon Knight Richard Kane Ferguson R2 2/2. Flanking. R1: Searing Spear Askari cannot be blocked by only one creature this turn. Red
Sirocco Instant Alan Rabinowitz R1 Target player reveals his or her hand to all players. For each blue interrupt card that player holds, he or she pays 4 life or discards that card. Red
Splitting Earth Sorcery Brian Snoddy R1 Spitting Earth deals to target creature an amount of damage equal to the number of mountains you control. Red
Stone Rain Tony Roberts Red
Subterranean Spirit RR3 John Bolton Summon Elemental 3/3. Protection from red. T: Subterranean Spirit deals 1 damage to each creature with flying. Red
Talruum Minotaur Summon Minotaur Pete Venters RR2 3/3. Talruum Minotaur is unaffected by summoning sickness. Red
Telim’Tor Summon Legend Kevin Walker R4 2/2. Flanking. If Telim‘Tor attacks, all attacking creatures with Flanking get +1/+1 until end of turn. Red
Telim’Tor’s Edict Instant Kevin Walker R Remove from the game target permanent you own or control. Draw a card at the beginning of the next turn’s upkeep. Red
Torrent of Lava Sorcery Kathryn Rathke RRX Torrent of Lava deals X damage to each creature without flying. Each creature gains “T: Prevent 1 damage to this creature from Torrent of Lava.” Red
Viashino Warrior Summon Viashino Roger Raupp R3 4/2. Red
Volcanic Dragon Summon Dragon Janine Johnston RR4 4/4. Flying. Volcanic Dragon is unaffected by summoning sickness. Red
Volcanic Geyser Instant David O’Connor RRX Volcanic Geyser deals X damage to target creature or player. Red
Wildfire Emissary Summon Efreet Richard Kane Ferguson R3 2/4. Protection from white. R!: +1/+0 until end of turn. Red
Zirilan of the Claw Summon Legend Andrew Robinson RR3 3/4. RR1,T: Search your library for a Dragon card and put it into play as though it were just played. Shuffle your library afterwards. That creature is unaffected by summoning sickness. Remove the creature from the game at the end of any turn. Red

This list was compiled by Neutral Ground and InQuest Magazine. For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com.

White

Afterlife Instant Pete Venters W2 Bury target creature and put an Essence Token into play under control of that creature’s controller. Treat this token as a 1/1 white creature with flying. White
Alarum Instant Andrew Robinson W1 Untap target non-attacking creature. That creature gets +1/+3 until end of turn. White
Auspicious Ancestor Summon Ancestor Zina Saunders W3 2/3. If Auspicious Ancestor is put into the graveyard from play, gain 3 life. 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell. White
Benevolent Unicorn Summon Unicorn David A. Cherry W1 1/2. Whenever a spell assigns damage to a creature or player, that damage is reduced by 1. White
Blinding Light Sorcery Hannibal King W2 Tap all non-white creatures. White
Celestial Dawn Enchantment Liz Danforth WW1 All non-land cards you own that are not in play are white. All non-land permanents you control are white. All lands you control are plains. All colored mana symbols in all costs on all of these cards and permanents are W. White
Civic Guildmage Summon Wizard Andrew Robinson W 1/1. G,T: Target creatures gets +0/+1 until end of turn. U,T: Put target creature you control on top of owner’s library. White
Dazzling Beauty Instant Harold McNeill W2 Play only when defense is chosen. Target unblocked creature is considered blocked. Draw a card at the beginning of the next turn’s upkeep. White
Disempower Instant John Matson W1 Put target artifact or enchantment on top of owner’s library. White
Disenchant Charles Gillespie White
Divine Offering Terese Nielsen White
Divine Retribution Instant Charles Gillespie W1 For each attacking creature Divine Retribution deals 1 damage to target attacking creature. White
Ektundu Griffin Summon Griffin David A. Cherry W3 2/2. Flying, first strike. White
Enlightened Tutor Instant Dan Frazier W Search your library for an artifact or enchantment card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. White
Ethereal Champion Summon Avatar Terese Nielsen WWW2 3/4. Pay 1 life: Prevent 1 damage to Ethereal Champion. White
Favorable Destiny Enchant Creature Tom Gianni W1 As long as enchanted creature’s controller controls at least one other creature, enchanted creature cannot be the target of spells or effects. As long as enchanted creature is white, it gets +1/+2. White
Femeref Healer Summon Cleric Steve Luke W1 1/1. T: Prevent 1 damage to any creature or player. White
Femeref Knight Summon Knight Tony Robert W2 2/2. Flanking. W: Attacking does not cause Femeref Knight to tap this turn. White
Femeref Scouts Summon Scouts Zak Plucinski W2 1/4. White
Healing Salve Hannibal King White
Illumination Interrupt David O’Connor WW Counter target artifact or enchantment spell. That spell’s caster gains an amount of life equal to the spell’s casting cost. White
Iron Tusk Elephant Summon Elephant Tony Roberts W4 3/3. Trample. White
Ivory Charm Instant Gerry Grace W Choose one — all creature get -2/-0 until end of turn; or prevent one damage to any creature or player; or tap target creature. White
Jabari’s Influence Instant WW3 Play only after combat. Gain control of target non-artifact creature that attacked you this turn and put a -0/-1 counter on it. White
Mangara’s Blessing Instant David A. Cherry W2 Gain 5 life. If a spell or effect by an opponent causes you to discard Mangara’s Blessing, gain 2 life and return Mangara’s Blessing from your graveyard to your hand at end of turn. White
Mangara’s Equity Enchantment Alan Rabinowitz WW1 When you play Mangara’s Equity, choose black or red. During your upkeep, pay 1W or bury Mangara’s Equity. For each 1 damage a creature of the chosen color deals to you or a white creature you control, Mangara’s Equity deals 1 damage to that creature. White
Melesse Spirit Summon Angel Gerry Grace WW3 3/3. Flying. Protection from black. White
Mtenda Griffin Summon Griffin Janine Johnston W3 2/2. Flying. W,T: Return Mtenda Griffin to owner’s hand and return target Griffin card in your graveyard to your hand. Use this ability only during your upkeep. White
Mtenda Herder Summon Scout Zina Saunders W 1/1. Flanking. White
Noble Elephant Summon Elephant Tony Roberts W3 2/2. Banding, Trample. White
Null Chamber Enchant World Douglas Shuler W3 You and target opponent each name any card except a basic land. Those cards cannot be played. White
Pacifism Enchant Creature Robert Bliss W1 Enchanted creature cannot attack or block. White
Pearl Dragon Summon Dragon Ian Miller WW4 4/4. Flying. W: +0/+1. White
Prismatic Circle Enchantment Pete Venters W2 Cumulative Upkeep 1. When you play Prismatic Circle, choose a color. 1: Prevent all damage to you from a source of the chosen color. Treat further damage from that source normally. White
Rashida Scalebane Summon Legend Randy Gallegos WW3 3/4. T: Bury target attacking or blocking Dragon. Gain an amount of life equal to that Dragon’s power. White
Ritual of Steel Enchant Creature Mark Poole W2 Draw a card at the beginning of the upkeep of the turn after Ritual of Steel comes into play. Enchanted creature gets +0/+2 White
Sacred Mesa Enchantment Margaret Organ-Kean W2 During your upkeep, sacrifice a Pegasus or bury Sacred Mesa. W1: Put a Wild Pegasus token into play. Treat this token as a 1/1 white creature with flying that counts as a Pegasus. White
Shadowbane Instant Douglas Shuler W1 Prevent all damage to you or a creature you control from any one source. If that source is black, gain 1 life for each 1 damage prevented in this way. White
Sidar Jabari Summon Legend Gerry Grace W3 2/2. Flanking, If Sidar Jabari attacks, tap target creature defending player controls. White
Soul Echo Enchantment Ron Spencer WWX When you play Soul Echo, put X echo counters on it. At the beginning of your upkeep if there are no echo counters on Soul Echo bury it. Others, target opponent may choose that for each 1 damage dealt to you until your next upkeep, you instead remove 1 ech White
Spectral Guardian Summon Guardian Mike Dringenberg WW2 2/3. As long as spectral Guardian is untapped, noncreature artifacts cannot be the target of spells or effects. White
Sunweb Summon Wall Dan Frazier W3 5/6. Flying. Sunweb cannot bock creatures with power 2 or less. White
Teremko Griffin Summon Griffin Martin McKenna W3 2/2. Banding, Flying. White
Unyaro Griffin Summon Griffin Al Davidson W3 2/2. Flying. Sacrifice Unyaro Griffin: Counter target red spell that assigns damage to you or a creature you control. Play this ability as an interrupt. White
Vigilant Martyr Summon Martyr Rebecca Guay W 1/1. Sacrifice Vigilant Martyr: Regenerate target creature. WW,T, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play. Play this ability as an interrupt. White
Wall of Resistance Summon Wall Harold McNeill W1 0/3. Flying. At the end of any turn in which Wall of Resistance is dealt damage, put a +0/+1 counter on it. White
Ward of Lights Enchant Creature Mike Dringenberg WW You may choose to play Ward of Lights as an instant; if you do, bury it at end of turn. Enchanted creature gains protection from a color of your choice. The protection granted by Ward of Lights does not bury Ward of Lights. White
Yare Instant Ron Spencer W2 Target creature defending player controls gets +3/+0 until end of turn. That creature may be assigned to block up to three creatures this turn, all blocks must be legal. White
Zhalfirin Commander Summon Knight Stuart Griffin W2 2/2. Flanking. WW1: Target Knight gets +1/+1 until end of turn. White
Zhalfirin Knight Summon Knight John Bolton W2 2/2. Flanking. WW: First Strike until end of turn. White
Zuberi, Golden Feather Summon Legend Alan Rabinowitz W4 3/3. Flying. Zuberi, Golden Feather counts as a Griffin. All other Griffins get +1/+1. White