Here is my spoiler list for Jyhad. If there are any mistakes and/or additions please mail me at lett@ccwf.cc.utexas.edu. I hope people find this list useful. Enjoy. Typed by: Pat Lett #Key# Card Name: Card Type Cost: BP- Your personal blood pool, M- Minion's blood counters Artist: Artist's Name Clan: Clan of recipient vampire. Text: Description of card usage. Rare Cards ---------- Aaron's Feeding Razor: Unique Equipment Cost: 1 BP Artist: Christopher Rush Vampire gains 1 extra blood when hunting. Al's Army Apparatus: Master - Unique Location Cost: NA Artist: Robert McNeill Clan: Brujah Tap to go through your library and find a weapon. Reshuffle, and discard down to your maximum hand size. Anarch Troublemaker: Unique Master Cost: NA Artist: Bryon Wackwitz You may tap two vampires your prey controls or burn a piece of your prey's equipment. If this is done, your prey gets control of the Troublemaker. Troublemaker is burned when the controller is ousted from the game. Arcane Library: Master - Unique Location Cost: 2 BP Artist: Mark Tedin Clan: Tremere Tap to add 1 blood from the blood bank to an uncontrolled Tremere of yours during our influence phase. Art Museum: Master - Unique Location Cost: 2 BP Artist: Douglas Shuler Clan: Toreador Tap to add 1 blood from the blood bank to an uncontrolled Toreador of yours during your influence phase. Behind You: Combat Cost: NA Artist: Pete Venters Discipline: Obfuscate Maneuver, only usable on the first round of combat. (BOLD) Strike: Dodge, only usable on the first round of combat. Betrayer: Master Cost: NA Artist: William O'Connor Play Betrayer if you have an uncontrolled vampire that another Methuselah controls. At the start of the other Methuselah's turn, he or she loses 1 pool. The controller can pay an additional pool to guess who the betrayer is among your uncontrolled vampires. If the guess is correct, Betrayer is burned. Blood Puppy: Unique Master Cost: 3 BP Artist: Drew Tucker Put 3 blood from the blood bank on the Blood Puppy. During your untap phase you can take a blood from the Puppy to your blood pool, add a blood to the Puppy from the blood bank, or burn the Puppy and get all its blood. Any other Methuselah's minion can burn the Puppy as a Directed Action, which will cause all its blood to be lost. Body of Sun: Combat Cost: 4 M Artist: Mark Tedin Discipline: Protean Strike: 3 aggravated damage if at clost range, 1 aggravated damage if at long range, to both combatants and all retainers in combat (including yours). (BOLD) As above, but the vampire using this card suffers no damage from this card, though its retainers still do. Brujah Justicar: Political Action Cost: NA Artist: Heather Hudson +1 Stealth. All kindred. Political card - Worth 1 vote. Select a ready Brujah. Successful vote means he or she is declared Brujah Justicar. In this vote, each Brujah is worth 1 extra vote. This could lead to a contested title. Burst of Sunlight: Combat Cost: NA Artist: Heather Hudson Discipline: Thaumaturgy Strike: 1R, aggravated, to all vampires in combat. (BOLD) Strike: 2R, aggravated, to all vampires in combat. Business Pressure: Action Modifier Cost: NA Artist: Ne Ne Thomas Discipline: Presence Any Methuselah can spend pool to the blood bank. For every 1 pool spent, a Methuselah gains 2 votes. (BOLD) As above, but spending your pool gains you 3 votes. Cat Burglary: Action Cost: NA Artists: Dave Roach and Pete Burges Discipline: Celerity +1 Stealth. Directed Action: Bleed, but if more than 1 pool is bled with this action, ignore the excess. Directed Action: Bleed any Methuselah, but if more than 1 pool is bled with this action, ignore the excess. Charnas the Imp: Unique Retainer Cost: 1 M Artists: Dave Roach and Pete Burges Clan: Tremere 1 Life. Place retainer on any minion of your choice. Charnas the Imp inflicts one damage to the minion each time the minion untaps. If the minion is burned, its controller can place Charnas on any minion. Charnas cannot be damaged by the minion he is placed on. Conquer the Beast: Combat Cost: NA Artist: Melissa Benson Discipline: Animalism Only usable at the beginning of combat. You get 1 press each round, only usable to continue combat. You may not use equipment. This continues until 3 rounds of combat pass with no cards played by any Methuselah. (BOLD) As above, but the press is optional. Cunctator Motion: Political Action Cost: NA Artist: Michael Weaver +1 Stealth. All kindred. Political card - Worth 1 vote. Only usable if playing for ante. Rearrange the remaining ante cards among the surviving Methuselahs. Successful vote means each Methuselah is now anteing the card you have put in front of him or her. Curse of Nitocris: Unique Master Cost: NA Artist: L.A. Williams Give this card to a Methuselah. Each of his or her untap phases he or she loses 1 pool. Each time a new Methuselah takes control of the Edge, the Curse of Nitocris is passed to a new Methuselah by the Methuselah currently holding it. Day Operation: Action Modifier Cost: 1 M Artist: L.A. Williams Discipline: Fortitude Action cannot be blocked. Only usable as the action is announced. The acting vampire goes to torpor after the action takes place. (BOLD) As above, but usable in response to an attempt to block. Distraction: Action Cost: 1 M Artist: Mark Poole Discipline: Celerity +1 Stealth. Replace this card, then draw 5 cards and discard down to your maximum hand size. (BOLD) Directed Action: Tap a minion of your prey or predator. Eco Terrorists: Master - Unique Location Cost: 2 BP Artist: Dan Smith Clan: Gangrel Tap to add 1 blood from the blood bank to an uncontrolled Gangrel of yours during your influence phase. Entrancement: Action Cost: NA Artist: Margaret Organ-Kean Discipline: Presence Directed Action: Bleed at +1. (BOLD) Directed Action: +1 Stealth. The acting vampire's Methuselah gains control of an ally from any Methuselah. Far Mastery: Action Cost: 1 M Artist: Dan Smith Discipline: Dominate +1 Stealth. Directed Action: The acting vampire gains control of a retainer from any vampire. (BOLD) Directed Action: The acting vampire's Methuselah gains control of an ally from any Methuselah. Fists of Death: Combat Cost: 1 M Artist: L.A. Williams Discipline: Potence +1 hand damage for the remainder of combat. Only usable at the beginning of a round. (BOLD) As above, but with +2 hand damage. Flesh of Marble: Combat Cost: NA Artist: Pete Venters Discipline: Protean Only usable at the beginning of a round. If the vampire takes more than 1 damage in a round, then the total is reduced to 1. Aggravated damage cannot be prevented. This lasts the duration of combat. (BOLD) As above, but aggravated damage can be prevented. Fragment of the Book of Nod: Unique Master Cost: NA Artist: Rob Alexander Tap to draw two cards. Discard down to your maximum hand size. Other vampires can attempt to gain control of the Fragment of the Book of Nod as a Directed Action. Freak Drive: Action Modifier Cost: 1 M Artist: Daniel Gelon Discipline: Fortitude Untap this vampire. Only usable immediately after this vampire performs a successful action. (BOLD) As above, but usable even if the action is blocked. Gangrel Justicar: Political Action Cost: NA Artist: Steve Casper +1 Stealth. All kindred. Political card - Worth 1 vote. Select a ready Gangrel. Successful vote means he or she is declared Gangrel Justicar. In this vote each Gangrel is worth 1 extra vote. This could lead to a contested title. Ghoul Escort: Retainer Cost: NA Artist: Jeff Rebner All kindred. 4 Life. When blocked, the vampire can choose to burn the ghoul and untap instead of entering combat. This does not untap the blocker. Ghoul Retainer: Retainer Cost: 2 BP Artist: L.A. Williams 2 Life. Ghoul can use hands for 1 damage, or a weapon of the employing minion that the minion is not presently using, each round of combat. Giant's Blood: Master Cost: NA Artist: Edward Beard, Jr. If this is the first time Giant's Blood is being played in the game, restore a vampire to full capacity from the blood bank. If this is not the first time, then Giant's Blood is burned with no effect. Golconda - Inner Peace: Master Cost: NA Artist: Kaja Folio Only playable on a vampire of capacity 8 or more. The vampire is burned; this is not considered diablerie. Its controller gains the vampire's capacity in blood to his or her blood pool. Its controller can cancel this card by paying 2 pool. Hell Hound: Ally Cost: 2 BP Artist: Daniel Gelon 2 Life, 1 Damage, 0 Bleed. Hell hound can take no actions, only block. If hell hound has only one life during untap, it gets a second life from the blood bank. High Stakes: Political Action Cost: NA Artist: Stuart Beel Clan: Ventrue +1 Stealth. Political card - Worth 1 vote. Only usable if playing for ante. Successful vote means each Methuselah must decide whether to ante an additional card from the top of his or her library, or to be ousted from play. Decisions should be made simultaneously. Hold out your fist. A blood in it indicates that you choose not to be ousted. Hostile Takeover: Master Cost: 1 BP Artist: Mike Kaabe Clan: Ventrue Select a vampire. All Methuselahs bid pool for control of the vampire. The highest bid goes to the vampire's controller, and the bidder then takes control of the vampire. If the controller wins, then half the winning bid (rounded up) goes to the bank. Immortal Grapple: Combat Cost: NA Artist: L.A. Williams Discipline: Potence Only usable at close range, before strikes are chosen. Only hand strikes can be made against or by the vampire using Immortal Grapple. (BOLD) As above, with a optional press, and if another round of combat happens don't choose range, that round of combat is at close range. Ivory Bow: Unique Weapon Cost: 1 BP Artist: Tom Wanerstrand 1R, aggravated, each strike. Jackie Therman: Unique Retainer Cost: NA Artist: Melissa Benson All kindred. 1 Life. One optional maneuver each combat. J. S. Simmmons Esq.: Unique Retainer Cost: NA Artist: Chris McLoughlin 1 Life. +1 bleed. Kindred Intelligence: Action Cost: NA Artist: Michael Weaver Clan: Nosferatu +1 Stealth. Move a vampire from your crypt into your uncontrolled area. Kindred Society Games: Master Cost: NA Artist: Mark Poole Clan: Toreador Put Society Games on any ready vampire. Any vampire this card is on must pay 1 blood to untap as normal during the untap phase, or may choose not to untap, and instead put Society Games on a younger tapped vampire. If there is no younger tapped vampire, Society Games is burned. Kine Dominance: Action Cost: 2 M Artist: Mark Poole Discipline: Dominate Directed Action: Bleed at +1 with +1 Stealth. (BOLD) Directed Action: The acting vampire's Methuselah gains control of a location from any Methuselah. Madness Network: Unique Master Cost: NA Artist: Anson Maddocks Clan: Malkavian After any Methuselah has finished with action during his or her turn, any untapped Malkavian can take an action. Any minion can burn this card with an action that any untapped Malkavian can attempt to block. Go clockwise from the acting Methuselah if two or more Malkavians attempt to take actions or block at the same time. Magic of the Smith: Action Cost: 1 M Artist: Jeff Menges Discipline: Thaumaturgy +1 Stealth. Go through your library and find a piece of equipment to put on the acting vampire. Reshuffle the library afterwards. The equipment cost must be paid as normal. (BOLD) As above, but with +3 Stealth. Malkavian Justicar: Political Action Cost: NA Artist: Ken Meyer, Jr. +1 Stealth. All Kindred. Political card - Worth 1 vote. Select a ready Malkavian. Successful vote means he or she is declared Malkavian Justicar. In this vote each Malkavian is worth 1 extra vote. This could lead to a contested title. Malkavian Prank: Master Cost: NA Artist: Dan Frazier Clan: Malkavian All other Methuselahs hold between 1 and 4 blood in their hands. You guess how much is in each Methuselah's hand individually. For each one you guess correctly, you gain that much pool from his or her blood pool. If you guess incorrectly, he or she gains that much pool from the blood bank. Malkavian Time Auction: Master Cost: NA Artist: Amy Weber Clan: Malkavian Select a card you control. Starting to your left and proceeding clockwise, Methuselahs bid pool for control of that card. Highest bidder takes control of the card, but you collect bids from the last TWO bidders. Millicent Smith - Puritan Vampire Hunter: Unique Master Cost: NA Artist: Heather Hudson At the end of your turn, control of Millicent passes to the Methuselah to your right. If a Methuselah controlling Millicent has any of his or her acting vampire's actions blocked, then the acting vampire and Millicent are burned without combat. Monocle of Clarity: Unique Equipment Cost: NA Artist: Margaret Organ-Kean During your untap phase, if bearer is ready, you can ask any Methuselah a yes or no question. He or she must answer truthfully. If the question pertains to the future, he or she must abide by the answer if possible. Using the monocle is not an action. Mr. Winthrop: Unique Retainer Cost: NA Artist: Pete Venters 1 Life. +1 Intercept. Murder of Crows: Retainer Cost: 1 M Artist: Richard Thomas Discipline: Animalism 1 Life. Does 1R each round of combat. (BOLD) As above, with 2 Life. Nosferatu Justicar: Political Action Cost: NA Artist: Mark Tedin +1 Stealth. All kindred. Political card - Worth 1 vote Select a ready Nosferatu. Successful vote means he or she is declared Nosferatu Justicar. In this vote each Nosferatu is worth 1 extra vote. This could lead to a contested title. Patagia - Flaps Allowing Limited Flight(Nosferatu): Action Cost: 1 M Artist: Anson Maddocks Clan: Nosferatu +1 Stealth. The acting Nosferatu gets one optional maneuver each combat for the remainder of the game. Political Ally: Unique Ally Cost: 2 BP Artist: Kaja Foglio Clan: Ventrue 1 Life, 0 Damage, 3 Bleed. Praxis Seizure(Atlanta): Political Action Cost: NA Artist: Josh Timbrook +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means the acting vampire is declared Prince of Atlanta. This could lead to a contested title. Praxis Seizure(Boston): Political Action Cost: NA Artist: Edward Beard, Jr. +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means the acting vampire is declared Prince of Boston. This could lead to a contested title. Praxis Seizure(Chicago): Political Action Cost: NA Artist: Robert McNeill +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means the acting vampire is declared Prince of Chicago. This could lead to a contested title. Praxis Seizure(Cleveland): Political Action Cost: NA Artist: Ne Ne Thomas +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means the acting vampire is declared Prince of Cleveland. This could lead to a contested title. Praxis Seizure(Dallas): Political Action Cost: NA Artist: Richard Thomas +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means the acting vampire is declared Prince of Dallas. This could lead to a contested title. Praxis Seizure(Houston): Political Action Cost: NA Artist: Kaja Foglio +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means the acting vampire is declared Prince of Houston. This could lead to a contested title. Praxis Seizure(Miami): Political Action Cost: NA Artist: Richard Thomas +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means the acting vampire is declared Prince of Miami. This could lead to a contested title. Praxis Seizure(Seattle): Political Action Cost: NA Artist: Nicola Leonard +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means the acting vampire is declared Prince of Seattle. This could lead to a contested title. Praxis Seizure(Washington D. C.): Political Action Cost: NA Artist: John Bridges +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means the acting vampire is declared Prince of Washington, D.C. This could lead to a contested title. Psychic Projection: Action Cost: NA Artist: Amy Weber Discipline: Auspex +1 Stealth. A minion you control has +2 intercept until your next untap phase. (BOLD) All minions you control have +1 intercept until your next untap phase. Psychic Veil: Action Cost: 1 M Artist: Heather Hudson Discipline: Obfuscate +1 Stealth to all vampires' actions this turn. (BOLD) +1 Stealth to all minions' actions this turn. Pulled Fangs: Combat Cost: NA Artist: Edward Beard, Jr. Usable by a minion who inflicts more damage at close range than the victim vampire. Pulled Fangs inflicts 1 aggravated damage, and the victim cannot hunt. Any vampire may burn this card by taking two actions, which would be at +1 Stealth. If the victim must hunt, it instead goes to torpor. Not usable by a vampire going to torpor or by a dying ally. Renegade Garou: Ally Cost: 5 BP Artist: Daniel Gelon Clan: Gangrel 3 Life, 2 Damage, 0 Bleed, 1 Optional maneuver per combat. Garou gets 1 additional strike each round. Garou can attack a minion as a Directed Action, which would be at +1 Stealth. During your untap phase, if Garou has less than 3 lives, add one from the blood bank. Resplendent Protector: Retainer Cost: NA Artist: Michael Weaver Clan: Toreador 1 Life. Protector prevents up to 1 damage each combat. Ritual Challenge: Action Cost: 1 M Artist: L.A. Williams Clan: Gangrel +1 Stealth. The acting Gangrel has 2 hand damage for the remainder of the game. Ritual of the Bitter Rose: Combat + Action Modifier Cost: NA Artist: Drew Tucker All your ready vampires gain the amount of blood from the blood bank that is on a vampire you are destroying by diablerie. Usable in combat if an enemy is burned. Bloodhunt may only be called on the vampire who commited the diablerie. Rowan Ring: Unique Melee Weapon Cost: 1 BP Artist: Anson Maddocks Paralyzes as a strike. When used successfully, the ring is given to the victim. RPG Launcher: Weapon Cost: 2 BP Artist: Brian Snoddy 6R, each strike. Only usable after the first round of combat, and only at long range. Rumors of Gehenna: Political Action Cost: NA Artist: Ne Ne Thomas +1 Stealth. All kindred. Political card - Worth 1 vote. Name a set of Methuselahs in the game. Successful vote means each named Methuselah can play two master cards on his or her turn. Any vampire may burn this card by calling a vote as a political action, which would be at +1 Stealth. Sengir Dagger: Unique Melee Weapon Cost: 2 BP Artist: Margaret Organ-Kean 1 aggravated damage each strike. If additional damage is given through another card, this too is aggravated. Smiling Jack the Anarch: Unique Master Cost: NA Artist: Drew Tucker Put 1 blood from your blood pool on Jack during your untap phase. Each other Methuselah during his or her untap phase must lose 1 pool or 1 blood from a vampire he or she controls for each blood on Jack. Any vampire can burn Jack as a Directed Action. Society of Leopold: Unique Master Cost: NA Artist: L.A. Williams Put the Society on any vampire. During its Methuselah's untap phase that vampire loses 1 blood or is burned-its Methuselah's choice. If the vampire is burned, the Society is burned. The vampire with Society on it can put it on any other vampire as an action, which would be at +1 Stealth. Soul Gem of Etrius: Unique Equipment Cost: NA Artists: Dave Roach and Pete Burges If bearer is burned, draw the top card of your crypt. If the new vampire is younger, then it comes into play with blood at capacity from the blood bank and inherits the Soul Gem; If the vampire from your crypt is older, it is simply put in your uncontrolled area, and the Soul Gem is burned. If the bearer is being diablerized, the vampire committing diablerie cannot steal the gem. Succubus Club: Master - Unique Location Cost: NA Artist: Pete Venters Methuselahs can give you blood from their blood pool and you can give them blood from your blood pool. You can trade cards from your hand or in play. Any terms can be set, but none are enforced by the rules. These trades cannot result in a Methuselah having fewer cards than his or her hand size. These trades can only happen during your untap phase. Talbot's Chainsaw: Unique Weapon Cost: 3 BP Artist: Tom Wanerstrand 3 damage each strike. 1 press each combat. Prevent up to 1 damage each combat. When ready and untapped, the bearer attacks a minion of any Methuselah as a Directed Action. This action is at +1 Stealth. Bearer may not hunt. During your untap phase, if the bearer is ready, you must inflict 3 damage on 1 ready minion you control, which may be the bearer itself. Tasha Morgan: Unique Retainer Cost: NA Artist: Chris McLoughlin 1 Life, +1 Bleed. Telepathic Vote Counting: Action Modifier Cost: NA Artist: Richard Thomas Discipline: Auspex Cancel a political action and take the political card, if any, back into your hand. (BOLD) Force a vampire to abstain from the vote. Only usable as that vampire casts its votes. Temptation of Greater Power: Master - Justicar Cost: 3 BP Artist: Christopher Rush Select a vampire. All Methuselahs bid pool for control of the vampire. The highest bid amount goes to the blood bank, and the winner takes control of the vampire. Methuselahs can be credited up to 5 blood on their bids. A Methuselah must pay 1 pool toward his or her debt at the end of each of his or her turns until repaid. Thadius Zho (Mage): Unique Ally Cost: 4 BP Artist: Christopher Rush Clan: Tremere 2 Life, 2R, 2 Bleed, 1 optional maneuver per combat. Thadius can remove 1 blood from any controlled vampire as a Directed Action, which would be at +1 Stealth. The Embrace: Action Cost: 2 M Artist: Pete Venters +1 Stealth. All kindred. This card will act as a 1 capacity vampire. You may go through your library, ash heap or hand to get a skill card for the vampire. It receives a blood capacity of two with a skill but no blood. It is not considered unique. On the round brought into play it can only hunt. If you cannot find a skill card, the vampire remains at 1 capacity. The First Tradition: The Masquerade: Political Action Cost: NA Artist: Pete Venters +1 Stealth. Prince or Justicar. Political card - Worth 1 vote. Successful vote means each Methuselah must skip his of her turn or pay 2 pool penalty. This card is burned when you have either skipped 3 turns or paid 6 pool in cumulative penalties. The Knights: Unique Ally Cost: 1 BP Artist: L.A. Williams Clan: Brujah 2 Life, 2 Damage, 0 Bleed. The Slashers: Unique Ally Cost: 1 BP Artist: L.A. Williams Clan: Brujah 3 Life, 1R, 0 Bleed. The Spawning Pool: Master - Unique Location Cost: NA Artist: Anson Maddocks Clan: Nosferatu During your untap phase, you can put 1 blood from a ready Nosferatu onto this card. Whenever you successfully block a bleed against you, if combat goes a second round, tap the Spawning Pool to deal 1 damage for each blood on the Spawning Pool to the acting minion. Toreador Justicar: Political Action Cost: NA Artist: Heather Hudson +1 Stealth. All kindred. Political card - Worth 1 vote. Select a ready Toreador. Successful vote means he or she is declared Toreador Justicar. In this vote each Toreador is worth 1 extra vote. This could lead to a contested title. Tremere Justicar: Political Action Cost: NA Artist: Steve Casper +1 Stealth. All kindred. Political card - Worth 1 vote. Select a ready Tremere. Successful vote means he or she is declared Tremere Justicar. In this vote each Tremere is worth 1 extra vote. This could lead to a contested title. Vampiric Disease: Master Cost: NA Artist: Mark Tedin Pick a vampire to be diseased and put a disease counter on it. Each time a vampire with a disease counter is in combat at close range with another vampire, the second vampire gets a counter as well. While diseased, a vampire gains no blood through hunting. When a diseased vampire untaps, it loses a blood, or if unable, loses the disease counter. Ventrue Justicar: Action (Political Action) Cost: NA Artist: Heather Hudson +1 Stealth. All kindred. Political card - Worth 1 vote. Select a ready Ventrue. Successful vote means he or she is declared Ventrue Justicar. In this vote each Ventrue is worth 1 extra vote. This could lead to a contested title. XTC Laced Blood: Master - Out-of-Turn Cost: NA Artist: Steve Casper Play when a vampire successfully hunts. Put this card on the vampire. As long as this card is on the vampire it must hunt each round, even if at capacity. Any vampire can burn this card as an action, which would be at +1 Stealth. The afflicted vampire must still hunt that turn. Uncommon Cards -------------- Academic Hunting Ground: Master - Unique Location Cost: 2 BP Artist: Michael Weaver Clan: Tremere During your untap phase, a ready vampire you control gains 1 blood from the blood bank. Only 1 blood can be given to a vampire by Hunting Ground cards each turn. Aching Beauty: Master Cost: 2 BP Artist: Dave Roach Clan: Toreador Put this card on a Toreador. In the future, if the Toreador is blocked, the blocking Methuselah loses 1 pool. Amaranth: Combat Cost: NA Artist: Jeff Menges Allows vampire to diablerize a vampire rather than let the vampire go to torpor. Not usable by a vampire that is going to torpor. Anarch Revolt: Master Cost: NA Artist: Pete Venters Each Methuselah loses 1 pool each turn during his or her untap phase. Any vampire can burn this card by calling a vote as a political action, which would be at +1 Stealth. Archon: Political Action Cost: NA Artist: Heather Hudson +1 Stealth. Prince or Justicar. Political card - Worth 1 vote Choose a vampire. Successful vote means this vampire acquires the ability to attack other vampires as a Directed Action with +1 Stealth. Blocking this vampire costs 1 pool. Additionally the vampire may commit diablerie without the bloodhunt vote. These abilities can be removed with a vote called by an action, which would be at +1 Stealth. Arms Dealer: Ally Cost: NA Artist: William O'Connor Clan: Brujah 1 Life, 1 Damage, 0 Bleed. Arms Dealer may take an action, which would be +1 Stealth, to allow you to go through your library to find a weapon. Reshuffle afterwards and discard to your maximum hand size. Assault Rifle: Weapon - Gun Cost: 5 BP Artist: L.A. Williams 4R each strike with an optional maneuver each combat. Asylum Hunting Ground: Master - Unique Location Cost: 2 BP Artist: Scott Kirschner Clan: Malkavian During your untap phase, a ready vampire you control gains 1 blood from the blood bank. Only 1 blood can be given to a vampire by Hunting Ground cards each turn. Aura Reading: Combat Cost: NA Artist: Harold McNeill Discipline: Auspex Only usable before range is chosen. All Methuselahs may look at your opponent's hand for the remainder of combat. (BOLD) Your hand size is 9 for the remainder of combat. Discard back to your maximum hand size at the end of combat. Backways: Master - Unique Location Cost: 2 BP Artist: Nicola Leonard Clan: Gangrel Tap to give a Gangrel you control +1 Stealth. Bastard Sword: Melee Weapon Cost: 1 BP Artist: Rob Alexander 2 damage each strike. Blood Bond: Action Cost: 2 M Artist: Harold McNeill +1 Stealth. All kindred. Choose a vampire. That vampire cannot block the acting vampire for the remainder of the game. Bloodhunt: Action Cost: NA Artist: Pete Venters +1 Stealth. Prince or Justicar. Put this card on a vampire that is not a Prince or Justicar. Any vampire can attack this vampire with a Directed Action, which would be at +1 Stealth. Bomb: Weapon Cost: 1 BP Artist: Amy Weber Bearer may take a Directed Action to burn a location. Alternatively, use as a strike in combat to do 5R, but bearer suffers 5 damage as well. Burn after either use. Brujah Frenzy: Master - Out-of-Turn Cost: NA Artist: Dan Frazier Play this card when a Brujah another Methuselah controls takes an action that remains unblocked. The Brujah's action is blocked and the Brujah must enter combat with a minion of your choice. The minion and the Brujah may not have the same controller. Chainsaw: Weapon Cost: 2 BP Artist: Mark Poole 3 Damage. Usable only once per combat. Change of Target: Action Modifier Cost: NA Artist: Dan Frazier Only usable when minion is blocked. Untap the acting minion and cancel the current action and combat. If you do a second action with this minion this turn, it can't be the same action. The blocker is not tapped. Chantry: Master - Unique Location Cost: NA Artist: Dan Smith Clan: Tremere A Tremere leaves torpor during your master phase. This costs 1 pool or 1 blood from any of your ready Tremere. Charming Lobby: Action Cost: NA Artist: Heather Hudson Discipline: Presence +1 Stealth. Call a vote. If it passes, then the next vote passes automatically. (BOLD) As above, and gain two votes. Cryptic Rider: Action Modifier Cost: 1 M Artist: Douglas Shuler All kindred. Only usable after a political action is successful. The next vote you call this turn passes automatically. Cultivated Blood Shortage: Master Cost: NA Artist: Anson Maddocks All controlled Ventrue lose 1 blood during their controller's untap phase. If a Ventrue does not have 1 blood to lose, tap it. Any vampire can burn this card by taking a Directed Action, which would be at +1 Stealth. Dawn Operation: Action Modifier Cost: NA Artist: Christopher Rush Discipline: Fortitude If blocked, all damage dealt to all vampires in the resulting combat is aggravated. Any vampire attempting to block can now choose not to block. (BOLD) As above, but vampires attempting to block cannot back out. Delaying Tactics: Reaction Cost: NA Artist: Quinton Hoover Only usable during a political action. The political action is cancelled, and the acting Methuselah takes the political card, if any, back into his or her hand. The acting Methuselah may not take the same political action this turn. Untap the acting vampire. Disarming Presence: Action Modifier Cost: NA Artist: Mike Raabe Discipline: Presence Only usable during a political action, before any votes are cast. All vampires that cast votes are tapped. (BOLD) As above, but your vampires need not tap to vote. Dragon Breath Rounds: Combat Cost: NA Artist: Quinton Hoover Adds 2 aggravated damage to a gun's damage. This burns the gun after it is used. Only usable as damage is being resolved. This is an ammo card. No more than one ammo card can be used on a gun per combat. Drain Essence: Combat Cost: 2 M Artist: Anson Maddocks Discipline: Thaumaturgy Strike: Ranged. Steal 2 blood. Not usable first round. (BOLD) Strike: Ranged. Steal 4 blood. Not usable first round. Dramatic Upheaval: Political Action Cost: NA Artist: Heather Hudson +1 Stealth. All kindred. Political card - Worth 1 vote. Choose a Methuselah. Successful vote means you switch places with the Methuselah. Eagle's Sight: Reaction Cost: NA Artist: Larry MacDougall Discipline: Auspex +1 Intercept. This vampire may attempt to block any action of any minion. Elder Kindred Network: Reaction Cost: NA Artist: Dan Frazier Clan: Ventrue Only usable during a political action, before any votes are cast. Successful vote means there is no effect. If the vote fails, the Methuselah calling the vote loses 1 pool in the case of a tie, and 1 extra for each vote difference. Elysium-The Arboretum: Master - Unique Location Cost: NA Artist: Margaret Organ-Kean Tap to end a combat. Only usable before range is determined. Any vampire can burn this card by calling a vote as a political action, which would be at +1 Stealth. Fame: Master Cost: NA Artist: Kaja Foglio Put this card on a ready vampire. If the vampire goes to torpor, the prey of the vampire loses 3 pool. Each Methuselah loses 1 pool during his or her untap phase as long as the vampire is in torpor. Fast Hands: Combat Cost: 1 M Artist: Harold McNeill Discipline: Celerity Strike: Steal weapon. (BOLD) Strike: Steal weapon with First Strike. Flame Thrower: Weapon Cost: 4 BP Artist: Brian Snoddy 2R, aggravated, each strike. Form of Mist: Combat Cost: NA Artist: Rob Alexander Discipline: Protean Strike: Dodge (BOLD) Strike: combat ends. This vampire can continue with action at +1 Stealth as if unblocked. This action can still be blocked. Game of Malkav: Master Cost: NA Artist: John Bridges Clan: Malkavian Each Methuselah holds a hand out with between 1 and 5 blood in it; you may hold out between 1 and 6. Open hands simultaneously. Each adds the amount in his or her hand to his or her blood pool unless another Methuselah chose exactly one less than he or she did, in which case it is the amount he or she loses. Gangrel De-evolution: Master Cost: NA Artist: Pete Venters Reduce a Gangrel's bleed by 1 for the remainder of the game. Glaser Rounds: Combat Cost: NA Artist: Ne Ne Thomas Adds 2 to a gun's damage for the remainder of combat. Only usable as damage is being resolved. Not usable the first time the gun is used in a combat. This is an ammo card. No more than one ammo card can be used on a gun per combat. Grave Robbing: Action Cost: NA Artist: Edward Beard, Jr. Discipline: Dominate Directed Action: Take a vampire from any torpor to your own torpor. You now control the vampire. (BOLD) Directed Action: As above, but by paying 2 blood from the acting vampire, you can take the vampire into your controlled region. Grenade: Weapon Cost: NA Artist: Mark Poole 3R. Burn after use. If used at close range, bearer suffers 1 damage. Gypsies: Unique Ally Cost: 3 BP Artist: Pete Venters Clan: Gangrel 1 Life, 1 Damage, 1 Bleed. Gypsies get +1 Stealth on each of their actions. Homunculus: Retainer Cost: NA Artist: Bryon Wackwitz Discipline: Protean 1 Life. The vampire may pay 1 blood to untap during any Methuselah's untap phase. (BOLD) As above, but with 2 life. Infernal Pursuit: Combat Cost: NA Artist: Ron Spencer Discipline: Celerity Press. For the remainder of the combat, each time you replace a card draw an additional card. Then discard one card for each additional card drawn. Information Highway: Master - Unique Location Cost: NA Artist: William O'Conner Allows two extra transfers each turn. IR Goggles: Equipment Cost: NA Artist: Anson Maddocks 1 Optional maneuver each combat. Kindred Restructure: Political Action Cost: NA Artist: Quinton Hoover +1 Stealth. Prince or Justicar. Political card - Worth 1 vote. Choose a new seating order. Successful vote means each Methuselah takes his or her new seat. Kindred Segregation: Political Action Cost: NA Artist: Ne Ne Thomas +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means all allies are burnt. A Methuselah can retain his allies by repaying their cost to put into play. KRCG News Radio: Master - Unique Location Cost: 2 BP Artist: William O'Conner Tap to give +1 Intercept to a minion you control. Tap and pay 1 pool to give +1 Intercept to a minion another Methuselah controls. Letter from Vienna: Master Cost: NA Artist: Amy Weber Tap all ready Tremere. Lextalionis: Political Action Cost: NA Artist: Pete Venters +1 Stealth. All kindred. Political card - Worth 1 vote. Name a Methuselah who has received a victory point since your last turn. Successful vote means his or her minions are immediately tapped and cannot untap on his or her following turn. Life Boon: Master - Out-of-Turn Cost: NA Artist: Kaja Foglio Give blood from your blood pool to a Methuselah with no blood to keep him or her in the game. Henceforth, during your untap phase you may collect 1 blood from his or her blood pool. The first victory point (and ante) that the Methuselah wins is given to you (even if by then you are ousted), at which point this boon is burnt. Loyal Street Gang: Ally Cost: 1 BP Artist: Bryon Wackwitz Clan: Brujah 2 Life, 1 Damage, 0 Bleed. Major Boon: Master - Out-of-Turn Cost: NA Artist: Kaja Foglio Play this card to take another Methuselah's blood pool loss due to a bleed (must be at least 1 blood). Modifiers to the bleed can be played after you play this card. In the future you can force the rescued Methuselah to take a loss due to a bleed against you. This boon is then burned. Malkavian Dementia: Master Cost: NA Artist: Anson Maddocks You control a ready Malkavian that another Methuselah controls until your next untap phase. Manstopper Rounds: Combat Cost: NA Artist: Ne Ne Thomas Add one to a gun's damage for the remainder of the combat. Only usable as damage is being resolved. This is an ammo card. No more than one ammo card can be used on a gun per combat. Mask of 1,000 Faces: Action Modifier Cost: NA Artist: Jeff Menges Discipline: Obfuscate Only usable by an untapped vampire other than an acting minion you control. Untap the acting minion and tap this vampire. Now the newly tapped vampire is the acting minion and the action resumes where it left off. (BOLD) As above, with +1 Stealth. Masquerade Endangered: Master - Out-of-Turn Cost: NA Artist: William O'Conner Play when a vampire hunts. The vampire doesn't gain a blood, but is still tapped. Put the Masquerade Endangered card on the vampire. During the vampire's next untap phase, burn this card instead of untapping the vampire. Masquerade Enforcement: Political Action Cost: NA Artist: Mark Poole +1 Stealth. Prince or Justicar. Political card - Worth 1 vote. Successful vote means that when a Methuselah moves a vampire from uncontrolled to controlled, he or she must pay 1 pool to the blood bank. This card can be burned by a vote called with an action, which would be at +1 Stealth. Metro Underground: Master - Unique Location Cost: NA Artist: Randy Gallegos Tap and pay 1 pool to untap one vampire at the end of your turn. Minor Boon: Master - Out-of-Turn Cost: NA Artist: Kaja Foglio When a vampire another Methuselah controls goes to torpor, put this card on the vampire and prevent the vampire from going to torpor. In return the vampire can't bleed you until it rescues a vampire you control from torpor, at which time the Minor Boon is burned. Mob Connections: Unique Master Cost: NA Artist: William O'Conner Tap for a press, only usable to continue combat. Any minion may take a Directed Action to burn this card. Movement of the Slow Body: Action Cost: NA Artist: Jeff Menges Discipline: Protean +2 Stealth. Only usable by a tapped vampire in torpor. The acting vampire can untap. If this action is blocked, there is no combat; the blocker gets the opportunity to commit diablerie. (BOLD) As above, but this vampire also gains 1 blood from the blood bank. Muddled Vampire Hunter: Unique Ally Cost: 2 BP Artist: Anson Maddocks Clan: Malkavian 1 Life, 4 Damage, 0 Bleed. Hunter always strikes with First Strike. As a Directed Action, Muddled Vampire Hunter can attack any ready vampire. Night Moves: Action Cost: NA Artist: Jeff Menges Discipline: Obfuscate Directed Action: Bleed your predator or prey at +3 Stealth. If more than 1 pool is bled with this action, ignore the excess. (BOLD) Directed Action: As above, but at +6 Stealth. Nosferatu Putrescence: Combat Cost: NA Artists: Dave Roach and Pete Burges Put this card on a Nosferatu in combat. Can be played even if you have no minions in combat. The afflicted Nosferatu gets -1 hand damage for the remainder of the game. Obedience: Reaction Cost: NA Artist: Ron Spencer Discipline: Dominate Only usable when about to enter combat with an acting younger vampire. The acting vampire's action is blocked and it cannot perform the same action this turn. (BOLD) As above, but the acting vampire is tapped. Outcast Mage: Ally Cost: 3 BP Artist: Susan Van Camp Clan: Tremere 2 Life, 2R, 1 Bleed, 1 Optional maneuver each combat. Owl Companion: Retainer Cost: NA Artist: L.A. Williams Discipline: Animalism 1 Life. When in combat with this retainer, all Methuselahs may look at opponent's hand. (BOLD) As above, but with 2 Life. Parity Shift: Political Action Cost: NA Artist: L.A. Williams +1 Stealth. Prince or Justicar. Political card - Worth 1 vote. Select a Methuselah who has more blood in his or her pool than you. Divide up to # of that blood among the Methuselahs' blood pools as you see fit. # is the number of Methuselahs currently in the game. Successful vote means the blood is apportioned as you announced. Police Department: Master - Unique Location Cost: NA Artist: William O'Conner Tap to gain press, only usable to end combat. Powerbase-Chicago: Master - Unique Location Cost: 1 BP Artist: Ken Meyer, Jr. During your untap phase put 1 blood on the Powerbase from the blood bank or take all blood from the Powerbase to our blood pool. Any vampire controlled by another Methuselah can steal all the blood on this powerbase to its Methuselah's blood pool as a Directed Action. Powerbase-Washington D. C.: Master - Unique Location Cost: 1 BP Artist: Michael Weaver During your untap phase you can either take one blood from this powerbase or put up to 3 blood on it from your blood pool, which is matched by the blood bank. Any vampire controlled by another Methuselah can steal all the blood on this powerbase to its Methuselah's blood pool as a Directed Action. Praxis - Solomon: Political Action Cost: NA Artist: L.A. Williams +1 Stealth. All kindred. Political card - Worth 1 vote. Choose who among those with contested cards in play should get each card. Successful vote means all other Methuselahs must immediately burn the contested cards. Psyche: Combat Cost: NA Artist: Jeff Menges Discipline: Celerity Press. Only usable at the end of a combat where both combatants are still ready. Combat starts again. This is considered an entirely new combat, so weapons can contribute their maneuvers for a second time, and so forth. Pulling Strings: Reaction Cost: NA Artist: Dan Smith Discipline: Dominate Only usable during a political action. A younger vampire of your choice must abstain from voting. This can cancel the younger vampire's votes. (BOLD) As above, but the vampire need not be younger. Pulse of the Canaille: Action Cost: 3 M Artist: Anson Maddocks Discipline: Auspex +1 Stealth. Look at all Methuselah's hands for the remainder of your turn. (BOLD) The acting vampire has 3 bleed for the remainder of the game. Rampage: Action Cost: NA Artist: Robert McNeill Discipline: Potence Directed Action: Burn any location. This action is at +1 Stealth if you choose a location you control. Raven Spy: Retainer Cost: 1 M Artist: Dan Frazier Discipline: Animalism 1 Life. +1 Intercept. (BOLD) As above, but with 2 Life. Reversal of Fortune: Political Action Cost: NA Artist: Margaret Organ-Kean +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means direction of play is reversed. Prey is still to the left, however. Rotschreck: Master - Out-of-Turn Cost: NA Artist: John Bridges Play when a minion attempts to use aggravated damage against a vampire, whether successfully or not. Combat ends before damage is resolved. That vampire is put in torpor, tapped, with this card on it. During the vampire's next untap phase, burn this card instead of untapping the vampire. Sabbat Threat: Political Action Cost: NA Artist: Quinton Hoover +1 Stealth. Prince or Justicar. Political card - Worth 1 vote. Name some of all of the Methuselahs. Successful vote means each named Methuselah gets 1 threat counter. A Methuselah loses 1 pool for each threat counter he or she has during his or her untap. A Methuselah can never have more than 2 threat counters. A Methuselah can spend the Edge to lose all threat counters he or she has. Scorn of Adonis: Action Modifier Cost: NA Artist: Chris McLoughlin Clan: Toreador Any player casting at least one vote against the acting vampire loses 1 pool. Skin of Night: Combat Cost: NA Artist: Anson Maddocks Discipline: Fortitude Aggravated damage is treated as regular damage for this vampire for remainder of round. (BOLD) As above, and prevent 1 damage. Slum Hunting Ground: Master - Unique Location Cost: 2 BP Artist: L.A. Williams Clan: Nosferatu During your untap phase, a ready vampire you control gains 1 blood from the blood bank. Only 1 blood can be given to a vampire by Hunting Ground cards each turn. Society Hunting Ground: Master - Unique Location Cost: NA Artist: Michael Weaver Clan: Toreador During your untap phase, a ready vampire you control gains 1 blood from the blood bank. Only 1 blood can be given to a vampire by Hunting Ground cards each turn. Sport Bike: Vehicle Cost: 1 BP Artist: Tom Wanerstrand +1 Intercept. A minion can only have one vehicle at a time. Spying Mission: Action Modifier Cost: NA Artist: Jeff Menges Discipline: Obfuscate +1 Stealth. Only usable when bleeding. Instead of removing pool from the Methuselah you are bleeding, put this card on the acting vampire. Next time this vampire bleeds the same Methuselah, burn this card for +2 bleed. Stake: Melee Weapon Cost: NA Artists: Dave Roach and Pete Burges 1 Damage. If more than one damage is inflicted by the stake in a combat, the victim is paralyzed. If this is the case, the stake is given to the victim. Storm Sewers: Master - Unique Location Cost: NA Artist: Tom Wanerstrand Clan: Nosferatu Tap as you declare an action. If blocked, don't choose range during the combat, the combat is at close range. Submachine Gun: Weapon - Gun Cost: 4 BP Artist: Douglas Shuler 3R each strike with an optional maneuver each combat. Sudden Reversal: Master - Out-of-Turn Cost: NA Artist: L.A. Williams Burn a master card played by another Methuselah. That cards has no effect, but any blood spent on the master card is retrieved by the Methuselah who paid it. Taste of Vitae: Combat Cost: NA Artist: Pete Venters This vampire gains all the blood lost during the current round of combat by the opposing vampire. Play after the strike resolution. Not usable by a vampire going to torpor. The Fifth Tradition-Hospitality: Action Cost: 1 M Artist: Melissa Benson +1 Stealth. Prince or Justicar. A vampire controlled by any Methuselah gains enough blood from the blood bank to bring it to full capacity. The Fourth Tradition-The Accounting: Action Cost: 1 M Artist: Mark Poole +1 Stealth. Prince or Justicar. Add up to 3 blood from the blood bank to a younger uncontrolled vampire. The Labyrinth: Master - Unique Location Cost: 1 BP Artist: Pete Venters Clan: Nosferatu Tap to give a Nosferatu you control +1 Stealth. The Rack: Master - Unique Location Cost: NA Artist: Quinton Hoover When The Rack is brought into play, or the controller of The Rack changes, the controller of The Rack chooses a vampire he or she controls. That vampire gains up to 2 blood from the blood bank during each of its Methuselah's untap phases. A vampire controlled by another Methuselah can steal The Rack for its Methuselah as a Directed Action. The Second Tradition-Domain: Reaction Cost: NA Artist: L.A. Williams Prince or Justicar. +2 Intercept. Usable by a tapped vampire that untaps and attempts to block. The Sixth Tradition-Destruction: Action Cost: NA Artist: Kaja Foglio +1 Stealth. Prince or Justicar. Only usable when a vampire has committed diablerie since your last turn. The diablerizing vampire is burned. This is not considered diablerie. The Third Tradition-Progeny: Action Cost: 1 M Artist: L.A. Williams +1 Stealth. Prince or Justicar. This card will act as a 1 capacity vampire. You may go through your library, ash heap or hand to get a skill card for the vampire. Put up to 2 blood on it from the acting vampire. It is not considered unique. It cannot act the round brought into play. If you cannot find a skill card, the vampire remains at 1 capacity. Torn Signpost: Combat Cost: NA Artist: Jeff Menges Discipline: Potence Play before range is determined. Vampire does 2 hand damage for remainder of the combat. (BOLD) As above, but vampire does 3 hand damage for the remainder of combat. Tragic Love Affair: Master Cost: NA Artist: Susan Van Camp Put this card on a Toreador. Tap this Toreador. The Toreador does not untap as normal during its Methuselah's untap phase. The Toreador's Methuselah may pay 1 pool during his or her master phase to move this card to another Toreador. A Methuselah can burn this card by giving up the Edge. Undead Persistence: Combat Cost: NA Artist: Scott Kirschner Discipline: Fortitude Optional press and vampire will not go to torpor until combat ends, or 3 rounds of combat pass with no Methuselahs playing cards. Only usable when the vampire should go to torpor. (BOLD) Prevent 2 damage. Uptown Hunting Ground: Master - Unique Location Cost: 2 BP Artist: William O'Conner Clan: Ventrue During your untap phase, a ready vampire you control gains 1 blood from the blood bank. Only 1 blood can be given to a vampire by Hunting Ground cards each turn. Vast Wealth: Master Cost: NA Artist: Kaja Foglio Put this card on a ready minion. The minion can now equip with the first piece of equipment you find in your library working down from the top, as an action, which would be at +1 Stealth. Pay equip cost from blood pool, as normal. Reshuffle the library afterwards. Ventrue Headquarters: Master - Unique Location Cost: 1 BP Artist: Dan Smith Clan: Ventrue Tap to gain 3 votes. Voter Captivation: Action Modifier Cost: NA Artist: Stuart Beel Discipline: Presence Play when the acting vampire's vote succeeds. The vampire gains blood from the blood bank equal to the amount the vote passed by. (BOLD) As above, but up to 2 of the blood can go to your blood pool. Vulnerability: Master Cost: 1 BP Artist: Mark Poole Burn a vampire in torpor. This is not considered diablerie. Walk of Flame: Combat Cost: NA Artist: Richard Thomas Discipline: Thaumaturgy Strike: 1R, aggravated damage. Not usable first round. (BOLD) Strike: 2R, aggravated damage. Not usable first round. Warzone Hunting Ground: Master - Unique Location Cost: 2 BP Artist: Dan Smith Clan: Brujah During your untap phase, a ready vampire you control gains 1 blood from the blood bank. Only 1 blood can be given to a vampire by Hunting Ground cards each turn. Weather Control: Combat Cost: NA Artist: Richard Thomas Discipline: Thaumaturgy Only usable at beginning of combat. Both combatants and their retainers suffer 1 damage before range is determined each round, including the first. This damage cannot be prevented. (BOLD) As above, but the amount of damage dealt increases by one each round. Well-aimed Car: Combat Cost: NA Artist: William O'Conner Discipline: Potence Strike: 4R. Only usable at long range. Not usable first round. (BOLD) Strike: As above, with an optional press. Wolf Companion: Retainer Cost: 1 M Artist: Melissa Benson Discipline: Animalism 2 Life. Does 1 damage each round of combat during the strike resolution. (BOLD) As above, but with 3 Life. Zip Gun: Combat Cost: NA Artist: Kaja Foglio Weapon - Gun Can only be brought into play before range is chosen. 1R each strike with an optional maneuver each combat. Does 1 damage to bearer when used, but only one for each combat. This card is kept as normal equipment and not discarded after combat. Zoo Hunting Ground: Master - Unique Location Cost: 2 BP Artist: Susan Van Camp Clan: Gangrel During your untap phase, a ready vampire you control gains 1 blood from the blood bank. Only 1 blood can be given to a vampire by Hunting Ground cards each turn. Common Cards ------------ .44 Magnum: Weapon - Gun Cost: 2 BP Artist: Ne Ne Thomas 2R each strike, with an optional maneuver each combat. Acrobatics: Combat Cost: 1 M Artist: Douglas Shuler Discipline: Celerity Additional strike. (BOLD) Strike: Dodge with an additional strike. Aid from Bats: Combat Cost: NA Artist: Melissa Benson Discipline: Animalism Strike: 1R with an optional maneuver. (BOLD) As above, with an optional press. Ancient Influence: Political Action Cost: NA Artist: Pete Venters +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means each Methuselah chooses a ready vampire he or she controls, if any, and gains X pool from the blood bank, where X is that vampire's blood capacity. Each Methuselah also loses 5 pool. Only one Ancient Influence can be played in a game. Ancilla Empowerment: Political Action Cost: NA Artist: William O'Connor +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means all Methuselahs lose 1 pool for each minion they control. Animalism: Master - Skill Cost: NA Artist: Melissa Benson Play on a vampire. The vampire has Animalism and 1 greater blood capacity. If the vampire already had Animalism, it now has superior Animalism. This makes the vampire one generation older. Cannot be played on a vampire with superior Animalism. Army of Rats: Action Cost: NA Artist: Daniel Gelon Discipline: Animalism +1 Stealth. If successful, the Army of Rats is in play. During your untap each round, your prey loses 1 pool. Any minion can burn an Army of Rats with a Directed Action. Arson: Action Cost: NA Artist: Daniel Gelon Do not replace until after combat. Directed Action: Burn a location. Can be directed at any Methuselah. Ascendance: Master Cost: NA Artist: Sandra Everingham Gain 1 pool. Auspex: Master - Skill Cost: NA Artist: Richard Thomas Play on a vampire. The vampire has Auspex and 1 greater blood capacity. If the vampire already had Auspex, it now has superior Auspex. This makes the vampire one generation older. Cannot be played on a vampire with superior Auspex. Autarkis Persecution: Political Action Cost: NA Artist: Mike Raabe +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means all Methuselahs gain 1 pool from the blood bank for each minion they control. Bewitching Oration: Action Modifier Cost: NA Artist: Edward Beard, Jr. Discipline: Presence Only usable during a political action. Gain 2 votes. (BOLD) As above, but gain 4 votes. Blood Doll: Master Cost: NA Artist: Anson Maddocks Place this card on a vampire you control. You may move 1 blood from this vampire to your blood pool or from your blood pool to this vampire during each of your master phases for the remainder of the game. Blood Fury: Combat Cost: 1 M Artist: Daniel Gelon Discipline: Thaumaturgy Strike: 2 Damage. Cannot be prevented by cards that require Fortitude. If victim attempts to strike with a weapon this round, victim does no damage. Only usable at close range. (BOLD) As above, but 3 Damage. Blood Rage: Combat Cost: NA Artist: Scott Kirschner Discipline: Fortitude Strike: 1 Damage. Cannot be prevented by cards that require Fortitude. If victim attempts to strike with a weapon this round, victim does no damage. Only usable at close range. (BOLD) As above, but 2 Damage. Blur: Combat Cost: 1 M Artist: Harold McNeill Discipline: Celerity Additional strike. (BOLD) 2 Additional strikes. Bonding: Action Modifier Cost: NA Artist: Douglas Shuler Discipline: Dominate +1 Bleed. (BOLD) +1 Bleed and +1 Stealth. No more than 1 of Bonding, Conditioning, or Threats can be played in a single action. Boxed In: Combat Cost: NA Artist: William O'Conner Do not replace until after combat. Press. Brainwash: Master Cost: NA Artist: Edward Beard, Jr. Put on an uncontrolled vampire of your prey. No more transfers can be made to this vampire. Any minion may burn this card as an action, which would be at +1 Stealth. Bribes: Action Modifier Cost: NA Artist: Mark Poole Only usable during a political action before votes are cast. Each Methuselah voting in your favor gains 1 pool from the blood bank, including you. Voting in your favor means not casting any votes against and casting at least one for. Bum's Rush: Action Cost: NA Artist: Bryon Wackwitz Do not replace until after combat. Directed Action: Attack an opponent's minion. You have an optional maneuver usable during this combat. Camarilla Exemplary: Political Action Cost: NA Artist: Douglas Shuler +1 Stealth. All kindred. Political card - Worth 1 vote. Choose a vampire. Successful vote means any blocker will have to pay 1 blood to attempt to block this vampire for the remainder of the game. Canine Horde: Combat Cost: NA Artist: Anson Maddocks Discipline: Animalism Strike: 1R. (BOLD) Strike: Ranged. Destroy equipment with First Strike. Cat's Guidance: Reaction Cost: NA Artist: Margaret Organ-Kean Discipline: Animalism Untap this vampire. Only usable immediately after this vampire blocks. (BOLD) +1 Intercept. Cauldron of Blood: Combat Cost: 1 M Artist: Sandra Everingham Discipline: Thaumaturgy Strike: 3 Damage, not usable first round. (BOLD) Strike: 5 Damage, not usable first round. Celerity: Master - Skill Cost: NA Artist: Nicola Leonard Play on a vampire. The vampire has Celerity and 1 greater blood capacity. If the vampire already had Celerity, it now has superior Celerity. This makes the vampire one generation older. Cannot be played on a vampire with superior Celerity. Claws of the Dead: Combat Cost: 1 M Artist: Ron Spencer Discipline: Protean For the remainder of the round, this vampire's hand damage is aggravated. (BOLD) Maneuver. Cloak the Gathering: Action Modifier Cost: NA Artist: Randy Gallegos Discipline: Obfuscate +1 Stealth. Only usable by a vampire other than an acting minion you control to give that minion +1 Stealth. Does not tap the playing vampire. Computer Hacking: Action Cost: NA Artist: Brian Snoddy Directed Action: Bleed at +1. Concealed Weapon: Combat Cost: NA Artist: Jeff Menges Discipline: Obfuscate Equip this minion with a weapon card from your hand at the beginning of a round. Pay weapon's equip cost from blood pool, as normal. The weapon cannot cost more than 2 pool or do more than 4 Damage. Conditioning: Action Modifier Cost: 1 M Artist: Mike Raabe Discipline: Dominate +2 Bleed. (BOLD) +3 Bleed. No more than 1 of Bonding, Conditioning, or Threats can be played in a single action. Consanguineous Boon: Political Action Cost: NA Artist: L.A. Williams +1 Stealth. All kindred. Political card - Worth 1 vote. Choose a clan. Successful vote means each Methuselah gains 1 blood from the blood bank per member of that clan he of she controls. Consanguineous Condemnation: Political Action Cost: NA Artist: L.A. Williams +1 Stealth. All kindred. Political card - Worth 1 vote. Choose a clan. Successful vote taps all vampires of that clan. Conservative Agitation: Political Action Cost: NA Artist: Mark Poole +1 Stealth. All kindred. Political card - Worth 1 vote. Divide up X points among at least two Methuselahs. X is the number of Methuselahs in the game. Successful vote means each point represents a loss of 1 pool. Cryptic Mission: Action Cost: NA Artist: Anson Maddocks Discipline: Thaumaturgy +1 Stealth. Directed Action: Remove 1 blood from any vampire or do 1 damage to any ally or retainer. (BOLD) Directed Action: As above, but acting vampire gains 1 blood from the blood bank. Dead-end Alley: Combat Cost: NA Artist: L.A. Williams Press, only usable to continue combat. Deal with the Devil: Master Cost: NA Artist: Jeff Menges Discard your hand and draw a new one. Deer Rifle: Weapon - Gun Cost: 2 BP Artist: Bryon Wackwitz 1R each strike with 2 optional maneuvers each combat. Deflection: Reaction Cost: 1 BP Artist: Larry MacDougall Discipline: Dominate A minion bleeding you is now bleeding a Methuselah of your choice, other than the minion's Methuselah. The Methuselah you chose can attempt to block. Tap the reacting vampire. (BOLD) As above, but doesn't tap the reacting vampire. Disguised Weapon: Combat Cost: NA Artist: Anson Maddocks Discipline: Obfuscate Equip this vampire with a weapon card from your hand. Only usable at the beginning of a round. Pay weapon's cost from blood pool as normal. (BOLD) As above, but usable when choosing a strike. Disputed Territory: Action Cost: NA Artist: L.A. Williams +1 Stealth. All kindred. Political card - Worth 1 vote. Choose a location and a Methuselah. Successful vote means the chosen Methuselah gets control of the chosen location. Dodge: Combat Cost: NA Artist: L.A. Williams Do not replace until after combat. Strike: Dodge. Domain Challenge: Political Action Cost: NA Artist: Douglas Shuler +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means all Methuselahs lose 1 pool for each tapped minion they control immediately after a vote is completed. Dominate: Master - Skill Cost: NA Artist: Douglas Shuler Play on a vampire. The vampire has Dominance and 1 greater blood capacity. If the vampire already had Dominance, it now has superior Dominance. This makes the vampire one generation older. Cannot be played on a vampire with superior Dominance. Drawing Out the Beast: Combat Cost: NA Artist: Bryon Wackwitz Discipline: Animalism Only usable before range is determined on the first round. Opposing vampire can only use maneuvers to cancel maneuvers, can only use presses to continue combat, and cannot use equipment. However, its hand damage is +1. (BOLD) As above. Additionally, opposing vampire suffers 1 damage after each round, which cannot be prevented. Dread Gaze: Reaction Cost: NA Artist: John Bridges Discipline: Presence Gain 2 votes. Only usable during a political action. (BOLD) As above, but gain 4 votes. Earth Control: Action Modifier Cost: 1 M Artist: Jeff Menges Discipline: Protean +1 Stealth. (BOLD) +2 Stealth. Earth Meld: Combat Cost: NA Artist: Ron Spencer Discipline: Protean Strike: Combat ends. (BOLD) Strike: Combat ends. Untap this vampire. Effective Management: Master Cost: NA Artist: Ne Ne Thomas Bring a vampire from your crypt to your inactive region. Elder Library: Master - Unique Location Cost: 1 BP Artist: Mark Poole Library increases your hand size by 1. Enchant Kindred: Action Cost: NA Artist: Harold McNeill Discipline: Presence Directed Action: Bleed at +1. Add 2 blood from the blood bank to a younger, uncontrolled vampire. Enhanced Senses: Reaction Cost: NA Artist: Amy Weber Discipline: Auspex +1 Intercept. (BOLD) +2 Intercept. Faceless Night: Action Modifier Cost: NA Artist: Harold McNeill Discipline: Obfuscate +1 Stealth. (BOLD) +1 Stealth. A vampire that attempts to block this action is tapped, whether or not the block is successful. Fake Out: Combat Cost: NA Artist: Mark Poole Do not replace until after combat. Maneuver. Fast Reaction: Reaction Cost: NA Artist: Mike Raabe Discipline: Auspex Only usable after a blocking minion that you control other than this vampire has just completed combat. This vampire now enters combat with the acting minion. This vampire is tapped. The first round of this combat, the acting minion cannot use any strikes. (BOLD) As above, with an optional press. Flak Jacket: Equipment Cost: 1 BP Artist: Mike Raabe Prevents 1 damage each combat. Flash Cost: NA Artist: Harold McNeill Discipline: Celerity Maneuver or press. (BOLD) Maneuver with an optional press. Only usable when choosing range. Form of the Ghost: Combat Cost: NA Artist: Bryon Wackwitz Discipline: Protean Maneuver. (BOLD) Press. Fortitude: Master - Skill Cost: NA Artist: Richard Thomas Play on a vampire. The vampire has Fortitude and 1 greater blood capacity. If the vampire already had Fortitude, it now has superior Fortitude. This makes the vampire one generation older. Cannot be played on a vampire with superior Fortitude. Frenzy: Master - Out-of-Turn Cost: NA Artist: Pete Venters Before range is chosen in a round of combat, choose a vampire in combat. In this combat round this vampire may not use equipment and may not use presses to end combat. This round has a press only usable to continue combat. Gird Minions: Master Cost: NA Artist: Mike Raabe Move as much blood as you want from your blood pool to one or more of the vampires you control. Gleam of Red Eyes: Combat Cost: NA Artist: Harold McNeill Discipline: Protean Press. (BOLD) Maneuver. Govern the Unaligned: Action Cost: 1 M Artist: Mark Poole Discipline: Dominate Directed Action: Bleed at +2. +1 Stealth. Add up to 3 blood from the blood bank to a younger uncontrolled vampire. Growing Fury: Combat Cost: NA Artist: Heather Hudson Discipline: Potence Strike: Use you hand or melee weapon at +2 damage. Not usable first round. (BOLD) Strike: As above, but with +3 damage. Haven Uncovered: Master Cost: NA Artist: Pete Ventures Put this card on any ready vampire. This vampire can be attacked by any minion as a Directed Action, which would be at +1 Stealth. This vampire can burn this card with an action, which also would be at +1 Stealth. Hawg: Vehicle Cost: NA Artist: Tom Wanerstrand 1 Press each turn. A minion can only have 1 vehicle at a time. Hidden Lurker: Action Cost: NA Artist: Steve Casper Discipline: Obfuscate Only usable after an acting minion that you control other than this vampire has just completed combat. This vampire now enters combat with the blocking minion. This vampire is tapped. The first round of this combat, the blocking minion cannot use any strikes. (BOLD) As above, with an optional press. Illegal Search and Seizure: Master Cost: NA Artist: Mark Poole Burn any one weapon that costs more than 2 pool, or that does more than 3 damage. The bearer of the weapon suffers 1 damage which cannot be prevented. Indomitability: Combat Cost: NA Artist: Dan Smith Discipline: Fortitude Prevent 1 damage. (BOLD) Press, or prevent 1 damage with an optional press. Kine Resources Contested: Political Action Cost: NA Artist: Heather Hudson +1 Stealth. All kindred. Political card - Worth 1 vote. Divide 4 points among at least 2 Methuselahs. Successful vote means each point represents the loss of 1 pool. Laptop Computer: Equipment Cost: 1 BP Artist: Brian Snoddy +1 Bleed. A minion may have no more than 1 Laptop Computer at a time. Legal Manipulations: Action Cost: 1 M Artist: Stuart Beel Discipline: Presence Directed Action: Bleed at +2. (BOLD) Directed Action: As above, gain 1 pool if bleed is successful. Lost in Crowds: Action Modifier Cost: NA Artist: Doug Gregory Discipline: Obfuscate +1 Stealth. (BOLD) +2 Stealth. Lucky Blow: Combat Cost: NA Artist: Pete Venters Do not replace until after combat. Strike: Use your hand or melee weapon at +1 damage. Majesty: Combat Cost: NA Artist: Brian Snoddy Discipline: Presence Strike: Combat ends. (BOLD) As above, and this vampire may pay 1 blood to untap. Mighty Grapple: Combat Cost: NA Artist: William O'Connor Discipline: Potence Press, only usable to continue combat. (BOLD) Strike: Use your hand or melee weapon at +1 damage with an optional press, only usable to continue combat. Minion Tap: Master Cost: NA Artist: Bryon Wackwitz Move as much blood as you want from one of the vampires you control to your blood pool. Misdirection: Master Cost: X BP Artist: Mark Poole Tap X Minions. Movement of the Mind: Combat Cost: NA Aritst: Edward Beard, Jr. Discipline: Thaumaturgy Press, only usable to end combat. (BOLD) Maneuver. Nimble Feet: Combat Cost: NA Artist: Nicola Leonard Discipline: Celerity Press. (BOLD) Additional strike. Obfuscate: Master - Skill Cost: NA Artist: John Bridges Play on a vampire. The vampire has Obfuscate and 1 greater blood capacity. If the vampire already had Obfuscate, it now has superior Obfuscate. This makes the vampire one generation older. Cannot be played on a vampire with superior Obfuscate. Open Grate: Combat Cost: NA Artist: Dan Frazier Press, only usable to end combat. Peace Treaty: Political Action Cost: NA Artist: Amy Weber +1 Stealth. All kindred. Political card - Worth 1 vote. Successful vote means all weapons are burned. Each Methuselah can retain any of his or her weapons by repaying their cost to equip. Political Backlash: Reaction Cost: NA Artist: Julian Jackson Usable only when a vote fails. The Methuselah calling the failed vote loses 2 pool. Political Flux: Political Action Cost: NA Artist: Ne Ne Thomas +1 Stealth. All kindred. Political card - Worth 1 vote. Pick a number from 1 to 12. If vote is successful, this is the amount of blood the next predator to earn blood from the ousting of his or her prey will earn, rather than the normal six. Potence: Master - Skill Cost: NA Artist: L.A. Williams Play on a vampire. The vampire has Potence and 1 greater blood capacity. If the vampire already had Potence, it now has superior Potence. This makes the vampire one generation older. Cannot be played on a vampire with superior Potence. Presence: Master - Skill Cost: NA Artist: Richard Thomas Play on a vampire. The vampire has Presence and 1 greater blood capacity. If the vampire already had Presence, it now has superior Presence. This makes the vampire one generation older. Cannot be played on a vampire with superior Presence. Protean: Master - Skill Cost: NA Artist: Mark Tedin Play on a vampire. The vampire has Protean and 1 greater blood capacity. If the vampire already had Protean, it now has superior Protean. This makes the vampire one generation older. Cannot be played on a vampire with superior Protean. Protracted Investment: Master Cost: 3 BP Artist: Brian Snoddy Put 6 blood on this card from the blood bank. Instead of playing a master card each turn, you can take 1 blood from the Protracted Investment and add it to your blood pool. Burn this card when all blood has been removed. Rapid Healing: Action Cost: NA Artist: Ron Spencer Discipline: Fortitude +1 Stealth. Only usable by a vampire in torpor. Acting vampire leaves torpor. If blocked, there is no combat; the blocker has the opportunity to commit diablerie. (BOLD) As above, and this vampire gains 1 blood from the blood bank. Rat's Warning: Reaction Cost: NA Artist: Pete Venters Discipline: Animalism Usable by a tapped vampire. Untap this vampire. Only usable after a bleed against you is declared. (BOLD) As above, with optional press if vampire successfully blocks this bleed. Read Intentions: Combat Cost: NA Artist: Susan Van Camp Discipline: Auspex Press, only usable to end combat. (BOLD) Dodge. Regaining the Upper Hand: Political Action Cost: NA Artist: Stuart Beel +1 Stealth. All kindred. Political card - Worth 1 vote. Name a Methuselah. Successful vote means that Methuselah gets the Edge. Restoration: Action Cost: NA Artist: Susan Van Camp Discipline: Fortitude +1 Stealth. Vampire gains 2 blood from the blood bank. (BOLD) Vampire gains 3 blood from the blood bank. Saturday Night Special: Weapon Gun Cost: 1 BP Artist: Tom Wanerstrand 1R each strike with an optional maneuver each combat. Sawed-off Shotgun: Weapon - Gun Cost: 2 BP Artist: Mark Tedin 3R, only usable once per combat. Seduction: Action Modifier Cost: NA Artist: Harold McNeill Discipline: Dominate Name a younger vampire. This vampire cannot attempt to block the acting vampire. Only usable as the action is announced. (BOLD) As above, but name any vampire. Shattering Blow: Combat Cost: NA Artist: Anson Maddocks Discipline: Potence Strike: Destroy equipment. (BOLD) Strike: Destroy equipment with First Strike. Short Term Investment: Master Cost: 1 BP Artist: Brian Snoddy Put 3 blood on this card from the blood bank. Instead of playing a master card each turn, you can take 1 blood from the Short Term Investment and add it to your blood pool. Burn this card when all blood has been removed. Sideslip: Combat Cost: NA Artist: Dan Smith Discipline: Celerity Strike: Dodge. (BOLD) Prevent 1 damage. A minion may only use one Sideslip each round to prevent damage. Skin of Rock: Combat Cost: NA Artist: Christopher Rush Discipline: Fortitude Prevent 1 damage. (BOLD) Prevent 2 damage. Skin of Steel: Combat Cost: 1 M Artist: Douglas Schuler Discipline: Fortitude Prevent all damage from a strike. (BOLD) Prevent all damage from opponent's strikes this round. Social Charm: Action Cost: NA Artist: Douglas Shuler Discipline: Presence Directed Action: Bleed at +1. (BOLD) Directed Action: Bleed at +1. Gain 1 pool from the blood bank if bleed is successful. Suprise Influence: Reaction Cost: NA Artist: Steve Casper All kindred. Only usable during a political action. Gain 2 votes. Telepathic Counter: Reaction Cost: NA Artist: Susan Van Camp Discipline: Auspex Reduce a bleed against you by 1. Note that bleeds ending up at 0, or less, are not considered successful. (BOLD) As above, but reduce bleed by 2. Telepathic Misdirection: Reaction Cost: 1 M Artist: Edward Beard, Jr. Discipline: Auspex +1 Intercept. A minion bleeding you is now bleeding a Methuselah of your choice, other than that minion's Methuselah. The Methuselah you choose can attempt to block. Tap this reacting vampire. Thaumaturgy: Master - Skill Cost: NA Artist: Anson Maddocks Play on a vampire. The vampire has Thaumaturgy and 1 greater blood capacity. If the vampire already had Thaumaturgy, it now has superior Thaumaturgy. This makes the vampire one generation older. Cannot be played on a vampire with superior Thaumaturgy. The Barrens: Master - Unique Location Cost: NA Artist: Heather Hudson Tap to discard a card from your hand and draw a card from your library. Theft of Vitae: Combat Cost: NA Artist: Ron Spencer Discipline: Thaumaturgy Strike: Ranged. Steal 1 blood. (BOLD) Strike: Ranged. Steal 2 blood. The Spirit's Touch: Reaction Cost: NA Artist: Amy Weber Discipline: Auspex +1 Intercept. (BOLD) +1 Intercept, with an optional maneuver if combat occurs. Threats: Action Modifier Cost: NA Artist: Mark Tedin Discipline: Dominate +1 Bleed. (BOLD) +2 Bleed. No more than 1 of Bonding, Conditioning, or Threats can be played in a single action. Thrown Gate: Combat Cost: NA Artist: Dan Frazier Discipline: Potence Strike: 1R with an optional maneuver. (BOLD) Strike: 2R with an optional maneuver. Thrown Sewer Lid: Combat Cost: NA Artist: Mike Raabe Discipline: Potence Strike: 3R, only usable at long range. (BOLD) Strike: As above, with an optional press. Trap: Combat Cost: NA Artist: Jeff Rebner Combat automatically has a press, only usable to continue combat each round. This continues until 3 rounds of combat pass with no cards being played by any Methuselah. Only usable before range is determined on the first round. Undead Strength: Combat Cost: NA Artist: Anson Maddocks Discipline: Potence Strike: Use your hand or melee weapon at +1 damage. (BOLD) Strike: use your hand or melee weapon at +2 damage. Unflinching Persistence: Combat Cost: NA Artist: Brian Snoddy Discipline: Fortitude Prevent 1 damage. (BOLD) Maneuver and prevent 1 damage later this round, only usable when choosing range. Unnatural Disaster: Master Cost: 2 BP Artist: Harold McNeill Burn any location. Vampiric Speed: Combat Cost: NA Artist: Ron Spencer Discipline: Celerity Strike: Dodge. (BOLD) Strike: Dodge with an optional press. Vanishing from Mind's Eye: Combat Cost: NA Artist: Dan Smith Discipline: Obfuscate Press, only usable to end combat. (BOLD) Press. Wake with Evening's Freshness: Reaction Cost: NA Artist: Randy Gallagos Do not replace until after combat. Usable only by a tapped vampire. This vampire can play reaction cards and attempt to block as though untapped until the current action is concluded. Wolf Claws: Combat Cost: 1 M Artist: Pete Venters Discipline: Protean For the remainder of the round, this vampire's hand damage is aggravated. (BOLD) Press. Vampire Cards ------------- BRUJAH ------ Angel: 2 Capacity Artist: Dan Smith Discipline: Celerity Anvil: 6 Capacity Artist: Daniel Gelon Disciplines: Thaumaturgy, Dominate, Presence, Superior Potence, Superior Celerity Primogen. Appolonius: 10 Capacity Artists: Tim Bradstreet & Grant Goleash Disciplines: Fortitude, Potence, Superior Presence, Superior Celerity Primogen. +1 Bleed. Appolonius gets 1 optional press each combat. Bianca: 6 Capacity Artist: Mark Poole Disciplines: Presence, Potence, Superior Celerity 2 Hand damage. Black Cat: 5 Capacity Artist: Heather Hudson Disciplines: Presence, Potence, Superior Celerity Equip actions with Black Cat cost 1 less pool (not less than 0). Crusher: 9 Capacity Artist: Pete Venters Disciplines: Fortitude, Superior Presence, Superior Potence, Superior Celerity Primogen. 2 Hand damage. Crusher can pay 1 blood for 1 dodge once per combat. Don Cruez - The Idealist: 10 Capacity Artist: Mark Poole Disciplines: Protean, Dominate, Animalism, Superior Presence, Superior Potence, Superior Celerity Brujah Justicar. Don Cruez can pay 1 blood to get 1 maneuver each combat. Dre - Leader of the Cold Dawn: 3 Capacity Artist: Lawrence Schnelli Disciplines: Potence, Celerity Hector Sosa: 4 Capacity Artist: Mark Tedin Disciplines: Presence, Superior Potence Lupo: 2 Capacity Artist: Josh Timbrook Discipline: Potence Miranda Sanova: 8 Capacity Artist: Ken Meyer, Jr. Disciplines: Auspex, Obfuscate, Potence, Superior Presence, Superior Celerity Primogen. Brujah attempting to block Miranda have -1 intercept. Rake: 6 Capacity Artist: Mark Tedin Disciplines: Potence, Auspex, Celerity, Superior Presence Prince of Atlanta. Rake has +1 hand damage when in combat with a Ventrue. Tura Vaughn: 8 Capacity Artist: Melissa Benson Disciplines: Dominate, Superior Presence, Superior Potence, Superior Celerity Primogen. Tura has +1 intercept when blocking Brujah. Uma Hatch: 3 Capacity Artist: Anson Maddocks Disciplines: Presence, Celerity Yuri - The Talon: 4 Capacity Artist: Richard Kane Ferguson Disciplines: Celerity, Potence, Presence CAITIFF ------- Hasina Kesi: 1 Capacity Artist: Susan Van Camp Discipline: Potence You must pay 1 pool each time Hasina goes to torpor. Igo - The Hungry: 1 Capacity Artist: Igo doesn't get the usual +1 stealth for hunting. Disciplines: Presence, Protean Navar McClaren: 1 Capacity Artist: Melissa Benson Discipline: Animalism Navar can't block an older vampire. Nik: 1 Capacity Artist: All Brujah get +1 intercept when blocking Nik. Discipline: Celerity Smudge - The Ignored: 1 Capacity Artist: Lawrence Schnelli Smudge gets 2 hand damage for the remainder of the game if he diablerizes an older vampire. Uriah Winter: 1 Capacity Artist: Doug Gregory Disciplines: Potence, Fortitude During your untap, id your prey has more blood than you, he or she will take control of Urlah. GANGREL ------- Anastasia Grey: 3 Capacity Artist: Douglas Shuler Disciplines: Protean, Animalism Angus - The Unruled: 10 Capacity Artist: Richard Kane-Ferguson Disciplines: Celerity, Potence, Fortitude, Superior Protean, Superior Animalism Gangrel Justicar. 2 Hand damage. Badger: 6 Capacity Artist: Pete Venters Disciplines: Animalism, Potence, Superior Protean, Superior Fortitude Basilia: 10 Capacity Artist: Richard Thomas Disciplines: Potence, Obfuscate, Superior Protean, Superior Fortitude, Superior Animalism Primogen. Hand damage from Basilia is aggravated. Bear Paw: 5 Capacity Artist: Robert McNeill Disciplines: Protean, Presence, Fortitude, Superior Animalism Camille Devereux: 5 Capacity Artist: L.A. Williams Disciplines: Animalism, Superior Protean, SuperiorFortitude Gitane St. Claire: 7 Capacity Artist: Quinton Hoover Disciplines: Superior Protean, Superior Fortitude, Superior Animalism Primogen Giuliano Vincenzi: 2 Capacity Artist: John Bridges Discipline: Fortitude Gunther - Beast Lord: 7 Capacity Artist: Ron Spencer Disciplines: Auspex, Protean, Fortitude, Superior Animalism Gunther can pay 1 blood to untap at the end of your turn. Quinton McDonnell: 8 Capacity Artist: Melissa Benson Disciplines: Celerity, Protean, Animalism, Superior Fortitude Primogen. 2 Hand damage. Ricki Van Demsy: 3 Capacity Artist: Quinton Hoover Disciplines: Protean, Fortitude Roman Alexander: 4 Capacity Artist: Melissa Benson Disciplines: Protean, Fortitude, Animalism Vliam Andor: 2 Capacity Artist: Ken Meyer, Jr. Discipline: Animalism Wynn: 10 Capacity Artist: Susan Van Camp Disciplines: Potence, Obfuscate, Superior Protean, Superior Fortitude, Superior Animalism Primogen. Wynn may attack a vampire of your predator or prey. This is a +1 Stealth Directed Action. Zack North: 6 Capacity Artist: Quinton Hoover Disciplines: Potence, Protean, Fortitude, Animalism 2 Hand damage. MALKAVIAN --------- Aleph: 4 Capacity Artist: Larry MacDougall Disciplines: Dominate, Superior Auspex Brazil: 2 Capacity Artist: Drew Tucker Discipline: Auspex Dancin' Dana: 6 Capacity Artist: Melissa Benson Disciplines: Celerity, Obfuscate, Superior Auspex 2 Hand damage. Didi Meyers: 5 Capacity Artist: Tony Harris Disciplines: Auspex, Celerity, Obfuscate, Superior Dominate Dollface: 3 Capacity Artist: Daniel Gelon Disciplines: Auspex, Obfuscate Dr. Jest: 8 Capacity Artist: Daniel Gelon Disciplines: Fortitude, Dominate, Presence, Auspex, Superior Obfuscate Primogen. If Dr. Jest is untapped at the start of your turn, your prey must discard 1 card at random. The card is immediately replaced. Gilbert Duane: 7 Capacity Artist: Pete Venters Disciplines: Superior Dominate, Superior Obfuscate, Superior Auspex Prince of Miami. Lucian: 10 Capacity Artist: Drew Tucker Disciplines: Celerity, Thaumaturgy, Superior Dominate, Superior Auspex, Superior Obfuscate Malkavian Justicar. Lucian can steal equipment as a strike. Mariel - Lady Thunder: 7 Capacity Artist: Anson Maddocks Disciplines: Auspex, Thaumaturgy, Superior Dominate, Superior Obfuscate Tap Mariel before range is chosen to end any combat that does not involve her. All participating minions and retainers suffer 1 damage. Normal: 2 Capacity Artists: Tim Bradstreet & Grant Goleash Discipline: Obfuscate Ozmo: 6 Capacity Artist: John Bridges Disciplines: Dominate, Obfuscate, Superior Auspex +1 Bleed. Roland Bishop: 4 Capacity Artist: Edward Beard, Jr. Disciplines: Dominate, Obfuscate, Auspex Roxanne - Rectrix of the 13th Floor: 9 Capacity Artist: Mark Poole Disciplines: Potence, Superior Fortitude, Superior Dominate, Superior Auspex, Superior Obfuscate Primogen. Roxanne may attack a vampire of your predator or prey, providing that vampire's capacity is no greater than 3. This is a +1 Stealth Directed Action. Sylvester Simms: 8 Capacity Artist: Richard Kane Ferguson Disciplines: Presence, Animalism, Dominate, Superior Auspex, Superior Obfuscate Primogen. If sylvester goes to torpor, all Methuselahs lose 1 blood from their pools. Zebulon: 5 Capacity Artist: Ken Meyer, Jr. Disciplines: Protean, Dominate, Auspex, Superior Obfuscate NOSFERATU --------- Agrippina: 4 Capacity Artist: Brian Snoddy Disciplines: Potence, Superior Obfuscate Chester DuBois: 7 Capacity Artist: Daniel Gelon Disciplines: Obfuscate, Fortitude, Superior Potence, Superior Animalism Primogen. Dimple: 2 Capacity Artist: Anson Maddocks Discipline: Obfuscate Duck: 3 Capacity Artist: Tony Harris Disciplines: Potence, Obfuscate Ebanezer Roush: 8 Capacity Artist: Daniel Gelon Disciplines: Protean, Superior Potence, Superior Obfuscate, Superior Animalism Ebanezer may attack a vampire of your predator or prey, providing that vampire's blood capacity is no greater than 3. This is a +2 Stealth Directed Action. Grendel - The Worm Eaten: 5 Capacity Artist: Richard Kane-Ferguson Disciplines: Potence, Animalism, Superior Obfuscate You can look at the top card of your crypt while Grendel is ready. KoKo: 2 Capacity Artist: L.A. Williams Discipline: Potence Lucretia - Cess Queen: 10 Capacity Artist: Anson Maddocks Disciplines: Celerity, Fortitude, Auspex, Potence, Superior Obfuscate, Superior Animalism Primogen. Lucretia gets +1 Stealth on each of her actions. Marty Lechtansi: 9 Capacity Artist: Quinton Hoover Disciplines: Fortitude, Animalism, Superior Dominate, Superior Potence, Superior Obfuscate Primogen. Marty can pay 1 blood to get 1 press once each combat. Sammy: 4 Capacity Artist: Pete Venters Disciplines: Potence, Obfuscate, Animalism Sebastian Marley: 7 Capacity Artist: Scott Kirschner Disciplines: Potence, Auspex, Obfuscate, Superior Animalism 2 Hand damage. Selma - The Repugnant: 8 Capacity Artist: Richard Kane-Ferguson Disciplines: Animalism, Fortitude, Superior Potence, Superior Obfuscate Prince of Cleveland. Selma has +1 Intercept against Nosferatu. Sheldon - Lord of the Clog: 9 Capacity Artist: Ron Spencer Disciplines: Fortitude, Superior Auspex, Superior Potence, Superior Obfuscate, Superior Animalism Nosferatu Justicar. Tiberius - Scandalmonger: 5 Capacity Artist: Quinton Hoover Disciplines: Celerity, Potence, Obfuscate, Animalism You can look at the top card of your prey's library during your untap if Tiberius is ready. Tusk - Talebearer: 6 Capacity Artist: Steve Casper Disciplines: Animalism, Potence, Superior Obfuscate You can look at the top card of your library while Tusk is ready. TOREADOR -------- Adrianne: 6 Capacity Artist: Scott Kirschner Disciplines: Potence, Presence, celerity, Auspex +1 Bleed. Andreas - Bard of Crete: 9 Capacity Artist: Pete Venters Disciplines: Protean, Dominate, Superior Presence, Superior Celerity, Superior Auspex Primogen. Andreas can pay 1 blood for +1 Interception each turn. Anneke: 10 Capacity Artist: Lawrence Schnelli Disciplines: Dominate, Superior Presence, Superior Celerity, Superior Auspex Toreador Justicar. +1 Bleed. Anneke may attempt block of any vampire after others have declined or failed. Anson: 8 Capacity Artist: Mark Tedin Disciplines: Dominate, Auspex, Superior Presence, Superior Celerity Prince of Seattle. While Anson is ready, you can play 2 master cards a turn. Colin Flynn: 3 Capacity Artist: Steve Casper Disciplines: Celerity, Auspex Delilah Easton: 2 Capacity Artist: Harold McNeill Discipline: Presence Demetrious Slater: 4 Capacity Artist: John Bridges Disciplines: Presence, Celerity, Auspex Dieter Kleist: 2 Capacity Artist: Douglas Shuler Discipline: Auspex Dorian Strack: 4 Capacity Artist: Randy Gallegos Disciplines: Celerity, Superior Auspex Elliott Sinclair - Virtuoso Thespian: 7 Capacity Artist: Douglas Shuler Disciplines: Celerity, Auspex, Superior Presence Primogen. 2 Hand damage. Felicia Mostrom: 5 Capacity Artist: Margaret Organ-Kean Disciplines: Presence, Superior Celerity, Superior Auspex Kallista - Master Sculptor: 6 Capacity Artist: Dan Smith Disciplines: Protean, Presence, Superior Celerity, Superior Auspex Masika: 10 Capacity Artist: Mark Poole Disciplines: Superior Presence, Superior Celerity, Superior Auspex Primogen. +1 Bleed. Masika can untap between Methuselah's turns. Ramiel Dupre: 5 Capacity Artist: Richard Kane-Ferguson Disciplines: Auspex, Celerity, Dominate, Superior Presence Tatiana Romanov: 7 Capacity Artist: Sandra Everingham Disciplines: Presence, Celerity, Superior Auspex Prince of Houston. +1 Bleed. TREMERE ------- Astrid Thomas: 7 Capacity Artist: Ken Meyer, Jr. Disciplines: Potence, Auspex, Superior Dominate, Superior Thaumaturgy Primogen. If Astrid votes, all other Tremere can and must change their votes to agree with Astrid. Cardano: 9 Capacity Artist: Richard Kane-Ferguson Disciplines: Celerity, Animalism, Auspex, Superior Fortitude, Superior Dominate, Superior Thaumaturgy Prince of Boston. Cassandra - Magus Prime : 10 Capacity Artist: Rob Alexander Disciplines: Celerity, Presence, Superior Dominate, Superior Auspex, Superior Thaumaturgy Primogen. While Cassandra is ready, your hand size is 1 larger. 2 Hand damage. Dr. John Casey: 3 Capacity Artist: Richard Thomas Disciplines: Thaumaturgy, Auspex Ignatius: 4 Capacity Artist: Harold McNeill Disciplines: Dominate, Auspex, Thaumaturgy Jing Wei: 3 Capacity Artist: Margaret Organ-Kean Disciplines: Dominate, Thaumaturgy Justine - Elder of Dallas: 8 Capacity Artist: Sandra Everingham Disciplines: Obfuscate, Superior Dominate, Superior Auspex, Superior Thaumaturgy Primogen. Justine is not tapped when blocking vampires of capacity no greater than 3. Lazarus: 9 Capacity Artist: Edward Beard, Jr. Disciplines: Celerity, Potence, Superior Dominate, Superior Auspex, Superior Thaumaturgy Primogen. Lazarus can do 1R damage. Lydia Van Cuelen: 6 Capacity Artist: Christopher Rush Disciplines: Dominate, Presence, Auspex, Thaumaturgy +1 Bleed. Merill Molitor: 5 Capacity Artist: Douglas Shuler Disciplines: Dominate, Auspex, Superior Thaumaturgy Merrill can change 1 damage each combat he is in from aggravated to normal. Roreca Quaid: 2 Capacity Artist: Pete Venters Discipline: Thaumaturgy Sabine Lafitte: 5 Capacity Artist: Josh Timbrook Disciplines: Potence, Dominate, Auspex, Thaumaturgy During untap you may transfer 1 blood from Sabine to any other Tremere in the game. Sarah Cobbler: 4 Capacity Artist: Daniel Gelon Disciplines: Dominate, Superior Thaumaturgy Thomas Thorne: 6 Capacity Artist: Robert McNeill Disciplines: Animalism, Auspex, Celerity, Thaumaturgy, Superior Dominate Ulugh Beg - The Watcher: 10 Capacity Artist: Mark Poole Disciplines: Celerity, Fortitude, Potence, Superior Dominate, Superior Auspex, Superior Thaumaturgy Tremere Justicar. You can discard 1 additional card at the end of your turn if Ulugh is ready. VENTRUE ------- Courtland Leighton: 4 Capacity Artist: Dan Smith Disciplines: Dominate, Presence, Fortitude Democritus: 10 Capacity Artist: Josh Timbrook Disciplines: Celerity, Auspex, Fortitude, Superior Dominate, Superior Presence Ventrue Justicar. +1 Bleed. While Democritus is ready, all Methuselahs contesting cards with you must pay 1 extra blood to avoid yielding. Emerson Bridges: 8 Capacity Artist: John Bridges Disciplines: Potence, Superior Dominate, Superior Presence, Superior Fortitude Prince of Washington D. C. Gideon Fontaine: 3 Capacity Artist: Heather Hudson Discipline: Superior Presence Heather Florent - The Opportunist: 6 Capacity Artist: Jeff Menges Disciplines: Dominate, Superior Presence, Superior Fortitude Blood you gain from the Edge can be put on Heather. Helena Casimir: 9 Capacity Artist: Ken Meyer, Jr. Disciplines: Fortitude, Celerity, Potence, Superior Presence, Superior Dominate Primogen. +1 Bleed. Jazz Wentworth: 5 Capacity Artist: Sandra Everingham Disciplines: Dominate, Fortitude, Superior Presence If the Edge is not controlled by a Methuselah, Jazz can take it for you as an action at +1 Stealth. Lucia Pacciola: 6 Capacity Artist: Larry MacDougall Disciplines: Fortitude, Presence, Superior Dominate 2 Hand damage. Melissa Barton: 5 Capacity Artist: Melissa Benson Disciplines: Celerity, Dominate, Presence, Fortitude Melissa gains 1 blood whenever the Edge is exchanged for a vote by any Methuselah. Natasha Volfchek: 9 Capacity Artist: Heather Hudson Disciplines: Celerity, Potence, Dominate, Superior Presence, Superior Fortitude Primogen. +1 Bleed. Natasha has +1 Stealth on political actions. Roland Loussarian: 3 Capacity Artist: Melissa Benson Disciplines: Presence, Fortitude Rufina Soledad: 2 Capacity Artist: Nicola Leonard Discipline: Fortitude Sir Walter Nash: 7 Capacity Artist: Dan Frazier Disciplines: Superior Dominate, Superior Presence, Superior Fortitude Prince of Chicago. Timothy Crowley: 7 Capacity Artist: Pete Venters Disciplines: Animalism, Dominate, Superior Presence, Superior Fortitude Prince of Dallas. Violette Prentiss: 4 Capacity Artist: Steve Casper Disciplines: Dominate, Superior Presence