What
would have happened if President Kennedy had ordered an air strike against
Soviet missile sites in Cuba? What if he had not done anything at all?
Would it have been possible to do nothing? These are some of the questions
historians have traditionally been concerend with. Exploring what possibilities
existed at a certain point in time is what historians need to determine
in order to make assessments about particular occurences or decisions.
In fact, any historical assessment, or any judgment for that matter,
involves at least implicitly a contrast to other possibilities. To call
Khrushchev's decision reckless implies that he could have decided more
responsibly, and to call Kennedy's handling of the crisis courageous
implies that he could have acted guttlessly. Yet, what would these possibilities
have looked like concretely, and what other possibilities would they
have produced in turn? Historical analyses usually do not consider the
further implications of a what-if question, i.e. historical analyses
are rarely explicitly concerned with counterfactual scenarios. The hesitation
to venture into counterfactual scenarios is justified as long as no
rigorous methodology provides the logical grounds for making counterfactual
arguments beyond the first node. Yet with an adequate methodology the
development of counterfactual scenarios opens new spaces for theorizing,
training and teaching.
Counterfactual
scenarios can be generated in different ways, and computer simulations
are only one of them. Computer simulations are used for the design of
new products ranging from microwaves to spacecrafts. They are not only more cost effective than experiments
with expensive equipment but also enable the testing of a product under
conditions that cannot be produced for experiments. These simulations
aim at testing the functions of a product under different conditions,
to locate errors, malfunctions, and breakdowns. Thus, computer simulations
improve the design and function of a product by discovering features
previously unknown. Computer simulations are also used to exercise and
train people for handling equipment in difficult situations. For instance,
pilots are trained to
deal with dangerous situations that occur rarely, but if they do, require
immediate and decisive action. Moreover, computer simulations are employed
to forecast weather patterns and stock market fluctuations. Yet, while they are fairly reliable
in their forecast of global pattern changes and general trends, their record of
reliable forecasts of specific or local occurences is mostly poor.
The
problem of making computer simulations, or all simulations for that
matter, context-sensitive is particularly acute if social interactions
are to be simulated. For instance, the simulation of negotiations often
takes the form of role play. While this exercise can be helpful for
the refinement of roles such as the mediator, the bluffer, the diplomat,
the conditions that distinguish a real negotiation from a played negotiation
cannot be reproduced. This becomes even more pronounced if a situation
such as a crisis is to be simulated, for it involves anxiety, fear,
and stress which are genuinly experienced as the situation unfolds.
The simulation of a historical case is a better way of approximating
how conditions change in real-time. Anxiety, fear, and stress are not
re-experienced but can be appropriately represented.
Dangerous
Liaisions: A Simulation of the Cuban Missile Crisis is a step towards
better representing social interactions for the simulation of international
crises. It is based on a methodology that makes the semantics of a situation
explicit, i.e. actions are not abstracted from their context but they
rather create context. Although based on the actual Cuban Missile Crisis
the computer program allows one to generate numerous crises of which
the actual crisis is but one. It is this feature which lends the simulation
for further theorizing, training and teaching.
By
generating various scenarios:
- new
features can be discovered about the Cuban Missile Crisis, the Cold
War and international crises more generally. In turn, these discoveries
lend themselves for further theorizing about these phenomena. Like
a product that can be tested for errors, malfunctions, and breakdowns,
the computer simulation allows one to test hypotheses.
- professionals
can exercise their leadership abilities, their political and cultural
sensitivity, and diplomatic skills. Like a pilot who trains for emergency
landings, a professional can train for preventing, managing, or resolving
crisis situations.
- students
can enter the world of policy makers and learn how difficult it is
to deal with the complexity of a crisis situation.