In an age marked by breathtaking scientific advances, how can high
school science be so dull?
"Today's students with an early interest in science often encounter a
dull learning experience that can severely impair their motivation for
future scientific inquiry," said Wee Ling Wong, biomedical
investigator at USC's Integrated Media Systems Center (IMSC).
Wong and her IMSC colleagues are juicing up high school science
education with spectacular interactive multimedia technology in a
project dubbed BioSIGHT.
"BioSIGHT will transform the high school biology curriculum by
delivering in real time high-quality interactive visualization
software modules through Internet connections to low-cost
consumer-level computers that are becoming the norm in classrooms
today," said Chrysostomos "Max" Nikias, director of IMSC. "IMSC's
long-term vision of BioSIGHT is that all high school kids in the U.S.
will be learning biology and performing laboratory simulations through
modules with the USC/IMSC/NSF label."
A biologist and an information technology scientist, Wong said she
sympathizes with students who have to suffer through biology courses
that stress memorization and struggle to express important concepts in
thick textbooks.
"Biology students have trouble understanding fundamental cellular and
molecular processes because they lack the visualization cues. Spatial
information is difficult to convey with two-dimensional images and
drawings," she said.
She points out that most of today's high school students grew up
playing imaginative, interactive and visually stimulating video games,
so that a teacher with only a blackboard and chalk is ill-equipped.
However, the same technology that makes video games so engaging will
work with chemical processes or biological concepts, Wong said.
One of the first modules the team created is an interactive "virtual
microscope." With a computer mouse, a student controls a virtual
microscope peering into a cell nucleus. He or she chooses a level of
magnification and must focus the microscope. As magnification
increases, the student sees more detail of the nucleus. It is even
possible to "break" the virtual sample slide - a common occurrence in
real biology labs - in which case, the student must mount a new slide.
In another module, students pick up blood samples in a pipette,
transfer them to test tube and perform a DNA test. In another module,
students travel through a virtual cell, and yet another employs a
puzzle that resembles the video game Tetris to explore protein
synthesis. As the students solve the puzzle, they learn the decoding
mechanism controlling protein synthesis.
BioSIGHT's audio, video, three-dimensional animation and graphics are
more than video game flash: The technology will change the role of
teachers and the way they teach science courses. Students won't just
study concepts, they will manipulate objects and processes, change
perspectives and solve problems.
Creating the multimedia material requires time-consuming, painstaking
efforts from a scientific illustrator, scientists and education
researchers, but new IMSC technology provides some shortcuts.
One of the keys allowing students and teachers to interact with an
animation is "model-free rendering," a technology under development at
IMSC. A student exploring the interior of a cell might want to perform
a "walk-through" in any direction. Model-free rendering generates
three-dimensional views from a few existing two-dimensional images,
eliminating the need for having stored versions of all possible views
of the insides of the cell, which in turn greatly reduces the
computational capacity required.
In fact, BioSIGHT is being designed to run on a minimal computer
platform that will soon be common in schools. The multimedia images
and animation will be sent to computers through the Internet from a
powerful IMSC server.
"IMSC is developing novel methods of image and video compression that
combine cues from human perception to eliminate the artifacts
associated with typical compression techniques," Wong said. "We can
deliver high-quality still images and video over the Web through slow
network connections."
IMSC is also creating new technology to manage multimedia information
that involves indexing of image, video and audio databases so that
users can automatically and quickly retrieve the specific chunk of
information they want.
"Students and teachers will be able to dynamically search databases
and quickly get multimedia information relating to a particular
section of the curriculum," she said.
BioSIGHT begins with biology because Wong believes that biology is at
the heart of today's scientific revolution, with broad social, legal
and ethical implications in such areas as health, agriculture,
genetics and the environment.
"Understanding biology is a key in developing a scientifically
literate population for the 21st century," she said.
The project's modular nature makes all of the created material easy to
adapt for other science curricula. The virtual microscope could be
used to teach optical concepts in physics, Wong said. Turn it upside
down, and it becomes a virtual telescope for astronomy.
IMSC is collaborating with the biomedical engineering department at
USC to modify BioSIGHT modules to teach freshman bio-engineering
students. The BioSIGHT re-searchers plan to field test their pilot
modules at several Southern California high schools as they become
available. A group of high school biology teachers has already come to
USC for a preview of the project.
"They loved it and they were fighting over the mouse," Wong said.
"They didn't want to wait. They said they could use it in the
classroom right now."
In addition to Wong, the BioSIGHT research team includes Eduardo
Carriazo, a scientific illustrator; Jason Dziegielewski, IMSC
undergraduate merit scholar; Jean-Michel Maarek, professor of
biomedical engineering; and TERC, a nonprofit education research
organization in Cambridge, Mass. Jay Kuo, professor of electrical
engineering, and Gerard Medioni, professor of computer science, are
developing the compression and model-free rendering technologies,
respectively, at IMSC that are integral to the BioSIGHT project.
BioSIGHT is supported by grants from the National Aero-nautics and
Space Administration, Apple Computer Corp., Intel Corp. and the IMSC.
IMSC is a National Science Foundation Engineering Re-search Center and
the sole national center funded for the study of multimedia.