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| INFLAT-O-SCAPE |
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| JESSICA
IRISH |
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| ENGLAND |
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WEBSITE |
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Inflat-o-scape is
an experimental, multi-faceted "view"
of an urban information zone: a merging of architectural
structures, information technologies and inflatable
forms. The presence of emerging and extinct technologies
creates a historically ambivalent interface that
examines the idea of a "progressive"
landscape. Inspired by the history of inflatable
architecture, the dot-com boom and bust, wireless
networks, data compressions, economic inflation,
urban utopias, consumer cluster mappings, architectural
appendages, blimps, balloons and related disasters,
Inflat-o-scape is a fabricated "space,"
merging and erasing historical and geographic
specificity. The resulting landscape is part fiction,
part history, part failure and part theoretical
database.
Irish is a new media artist, whose art works
have been exhibited and screened nationally and
internationally. Her work has been supported by
the Creative Capital Foundation, the California
Arts Council and has been featured in magazines,
newspapers and online journals. Jessica Irish
is the Co-Director of OnRamp Arts, a digital arts
non-profit that produces innovative new media
projects in collaboration with communities and
artists. Irish is also a visiting faculty in the
Design/Media Arts Department at UCLA and has worked
as a consultant and designer for many art and
media institutions throughout Los Angeles.
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| TIME
MACHINE |
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| JOHN
KLIMA |
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| USA |
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| INTERACTIVE
COMPUTER & VIDEO INSTALLATION |
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| Time Machine considers
issues of speed, distance, and time and how they
relate to personal perception, as well as personal
privacy and data accumulation. The installation
consists of a floating matrix of small, motorized
model airplane propellers, which become the surface
for an integrated real-time computer projection.
The stroboscopic effect of the speed of the propellers
in concert with the frame rate of the images projected,
creates a malleable perception of speed and time.
The actual speed of the propeller is controlled
by the combination of a self-contained circuit,
a pulse width modulator that receives input from
a photo resistor and the direct interference of
the viewer.
Brooklyn-based Klima (b.1965) has been obsessed
with 3D ever since 1978. Fascinated by the flight
simulators and CAD programs, he began to build
3D graphics environments and write source code.
Employing a variety of technologies to produce
both hardware and software, Klima's work consistently
connects the virtual to the real, addressing issues
of remote responsibility, and blurring the distinctions
between the simulated and the concrete.
Klima's work has been exhibited extensively,
most notable being his solo show at Postmasters
Gallery titled Go Fish; ecosystm included in BitStreams,
curated by Larry Rinder at the Whitney Museum
of American Art; EARTH part of the 2002 Whitney
Biennial Net Art Selection; and the glasbead performance
in the Media Z Lounge at the New Museum of Contempory
Art. His international exhibitions include the
Museum for Communication in Bern, Switzerland,
the NTT InterCommunication Center in Tokyo, Japan,
and numerous international festivals.
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| MATRIX
MAINTENANCE OFFICERS |
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| S.
MAYO & KATE SCHAFFER |
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| USA |
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| INTERACTIVE
PERFORMANCE |
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Matrix Maintenance
Officers is a performative piece in which the
artists clothe themselves in wearable computers
and interact with the public, addressing the issues
created when interpersonal contact is increasingly
mediated by communications technologies. Mayo
and Schaffer approach perceived reality as a social
construct rather than a truth, acknowledging the
unique gaze of each individual, and considering
how that gaze is affected by communicating via
computer. In this work there is a slippage in
the boundary between body and machine, a blurring
of the bodily interface with the computer environment,
which prompts the artist to raise the question
of when and if we will be forced to expand our
definition of human being to include machines,
and how such an expansion might augment our sense
of human identity.
S. Mayo is an artist whose cross-medium approach
has been reviewed in NY Arts magazine, and she
has published articles in various printed and
online magazines. She recently curated a group
exhibition at HERE gallery entitled fakespace.
Her work's focus is in examining through studio
practice and critical writing perceptual shifts
in how we envision the bodily interfaces with
artificial environments, which formulate our digital
culture.
New York City based artist Kate Schaffer received
her MFA from the School of the Art Institute of
Chicago in Chicago, Illinois. Her body of work,
which includes video, sculpture, and interactive
design, deals with issues of sex, commodity, and
the fetishization of the machine. Her work has
been exhibited internationally, including HERE
Gallery, NYC; as well as screenings at "Chicago's
Own" sponsored by Chicago Filmmakers, "Out
on Screen" The Toronto Gay and Lesbian Festival,
as well as other alternative and underground festivals.
http://www.matrixmaintenance.com/mission6.html
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| IN
TRANSIT |
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| MICHAEL
PINSKY |
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| ENGLAND |
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| INTERACTIVE
COMPUTER INSTALLATION |
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In Transit comprises
a series of time maps exploring London's transport
systems, exploring the relationship between architectural
spaces and our perception of time. Pinsky comments
on the ways in which our traditional understanding
of time and distance are being transformed by
the increasing speed of communication and transportation,
which are represented visually in the temporal
pleating of his V2 maps of commute lengths.
Michael Pinsky, an artist living and working
in London, graduated from the Royal College of
Art in 1995. Taking the combined roles of urban
planner, activist, researcher, resident and artist,
he merges video with other media such as performance,
mapping systems and three-dimensional modeling
to respond to the physical and sociological space
in which each of his works exist. Pinsky finds
that context is crucial to his work, providing
both the content and the foundation for each piece.
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| AMOEBA |
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| DEAN
SNELL |
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| USA |
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GENERATIVE VISUAL/MUSICAL COMPOSITION |
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Amoeba combines
video, graphics, and music to develop a generative
installation work. Snell utilizes a simple cellular
automata to create and control a composition of
both musical and video output. A pulse travels
around a 16-celled grid based on a simple rule.
This pattern and the information gathered from
it are then used to make timing, duration, image
sequence, and musical note choices, and video
effects. A newly generated video/music piece between
3-6 minutes in length results each time the program
is run. Each iteration generates the same components
of the piece, but with emergent variations. Like
a basic life form, the relatively simple rules
of this automaton generate a complex and emergent
pattern.
Dean Snell explores generative ideas with music,
video, the web, graphics and in installations.
A musician for over 21 years with experiences
ranging from Javanese gamalon to avant garde electronics,
Dean graduated from ITP at NYU in May of 2001
where he became interested in generative art and
the development of simple emergent systems and
the marriage of these with artistic visual and
musical works. His work has been shown in Seattle,
Phoenix, New York and at the IV Salon of Digital
Art in Havana, Cuba. He currently teaches Multimedia
in New York and does freelance web, video, and
sound design.
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