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| THE
CENTRAL CITY |
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| STANZA |
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| ENGLAND |
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WEBSITE |
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The Central City
offers the user an interactive Internet experience.
Stanza presents a view of London that resembles
an organic network of urban sights and sounds.
Each section of the site holds a multitude of
soundtracks and imagery, as well as generative
audio and visual environments built into 3-D spaces.
The organic dynamic of the site contrasts with
manmade structures and elements of urban design.
By traversing through and interacting with all
of the levels of The Central City, 200 different
video combinations can be explored by the viewer.
Stanza is an artist who deals with net art, multimedia
electronic music and painting. The work has gained
an international reputation for net specific artworks
and number of these interactive audio visual online
net artworks have been exhibited internationally.
This main stanza site features lots of work including,
the internet art project, The Central City as
well as lots of soundtoys, interactive movies,
gallery of fine art. The intention is to make
an interesting, interactive, multimedia website,
with sounds, pictures and artworks. The site also
contains multimedia work and electronic music;
cd players are built into the site so that you
can listen to my music as you browse. You can
navigate around from each of the cells on the
home page and you can go to various experimental
interactive audio visual pieces. Also online are
paintings, photos and conceptual pieces from 1984
when at Goldsmiths', to the present day. Within
the site are generative areas, areas where you
can mix sounds, interact with images, there is
a jukebox on the stanza main site and a karoake
machine in the central city area. Projects include
subvergence, which subverts and fragments the
notion of our old browser. Instead we have full
screen desktop takeover.
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| MENAGERIE |
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| LISA
TCHAKMAKIAN |
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| USA |
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| VIDEO
INSTALLATION |
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Inspired by pre-cinematic
devices like projection lanterns, Menagerie reevaluates
the idea of the theatrical machine. Tchakmakian's
piece removes the viewing experience from the
single screen, moving it to a grouping of large,
mechanized, slowly spinning projection surfaces.
Half of the screens are made out of opalescent
Plexiglas and the other half are made out of white
reticulated foam. Some of these allow viewers
to see their own reflections upon their surfaces,
drawing them into the work itself. The porous
surface of the remaining screens allows the projected
images to spill through from one screen onto another.
This spillage creates an effect of magnification
and decreased saturation. The arrangement of screens
and materials results in images that are fragmented,
multiplied, enlarged, and superimposed at timed
intervals. |
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| IN
THE DREAM OF THE PLANET |
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| CLAUDIA
X. VALDES |
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| USA |
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| DIGITAL
VIDEO 8' 14" |
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In the Dream of
the Planet appropriates the made-for-TV movie
"The Day After" (1983) in its entirety,
condensing the film down to 56 seconds. Valdes
repeats these 56 seconds 6 times, and in each
repetition edits into the movie to convey themes
that mirror the research she has done during the
past year regarding the media's presentation of
nuclear arms information to the public. These
themes include human relationships, the media,
the military, science, and medicine. The viewer
experiences both a sensation of memory flashback
and the instantaneous virtual destruction of the
world.
Claudia X. Valdes is a multimedia artist concerned
primarily with issues of time, memory, and perception.
She was born in Santiago, Chile in 1972. Valdes
received an MFA and was awarded the Eisner Prize
in Art from the University of California, Berkeley
in 2001. Her work has been exhibited and screened
internationally: at the Institute of Contemporary
Arts, London; Berkeley Art Museum; Pacific Film
Archive; SXSW Film Festival and Conference; Art
in General, NY; Centro Multimedia/Centro National
de las Artes, Mexico, and the Werkstatten und
Kulturhaus, Austria. Valdes has taught new media
courses at UC Berkeley, and Diablo Valley College,
and is a current Affiliate Artist at the Headlands
Center for the Arts.
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| CROWDS
AND POWER |
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| JODY
ZELLEN |
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| USA |
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| WEBSITE |
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Crowds and Power
uses mediated imagary to explore the relationship
between space, memory and territory. Windows containing
image fragments emphasize the displacement of
individuals and the transformation of urban space
where large gatherings, demonstrations and struggles
are represented. By juxtaposing charged images
with theoretical and philosophical texts about
the nature of crowds, this website explores internal
and external conflicts. The blind interface delivers
the unexpected. Users click on fragmented images
triggering events - pop-up windows - containing
larger images, animations and texts. The fusion
of desire and expectation - between the human
and the non-human - causes frustration as the
user loses control of the space of the screen.
Jody Zellen is an artist living in Santa Monica,
California. She works in many media simultaneously
making photographs, installations, net art, public
art, as well as artists' books that explore the
subject of the urban environment. Crowds and Power
(2002) was the October portal page for the Whitney
Museum's Artport. She works as an independent
web designer and has taught photography and design
at UCLA, among other institutions. She received
her MFA from the California Institute for the
Arts. She is currently an assistant professor
of art at Cal Poly Pomona. In addition to Ghost
City her other web projects include Random Paths
(www.randompaths.com)
and Visual Chaos (www.visualchaos.org).
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| 34
NORTH 118 WEST |
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JEREMY
HIGHT, JEFF KNOWLTON, NAOMI SPELLMAN
WINNER OF BERNAY KURLAND GRAYSON AWARD
FOR CREATIVE EXCELLENCE |
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| USA |
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| GPS-DRIVEN,
INTERACTIVE COMPUTER PROJECT |
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| A live computer-based
interactive narrative situated in downtown Los
Angeles’ warehouse district, in 34 North
118 West a GPS device, Tablet PC, and custom software
determine the participant’s location and
deliver sound and images accordingly. The user
sees a map of downtown Los Angeles from 1906 on
the screen of the Tablet PC. Faintly visible on
the map are “hot spots” – the
points on the visitor’s journey which trigger
sounds. Navigating the city streets, the user
hears the voices and activities of those who lived
and worked in the area many years ago: a cook
at the former passenger station location, a railroad
worker on Santa Fe, a child at the corner of Stephenson
and Hewitt. Terrain becomes interface; participants’
movement acts as input.
For exhibition schedule, directions, and further
information, please view the 34 North 118 West
website at: www.34n118w.net
Jurors’ Remarks on 34 North 118 West
These artists act upon their ideas about interface
and perform them as a kind of public service with
the city as their studio, the satellite as their
mentor and the art context as their medium. We
can learn about convergence, communication and
commitment from this project.
– Julie Lazar
Media arts have grown around our abilities to
record various aspects of sensible reality - still
images, sound, moving images. Now we have the
new capacity to capture the location, and it is
opening up all kinds of new possibilities. 34
North 118 West goes beyond the previous artistic
experiments in location-based media by combining
the inventive use of GPS technology and rich cultural
content. The project lets the user uncover samples
of Los Angeles's hidden history as s/he navigates
through the multi-layered depths of downtown's
most poetic and surreal space. The result is a
new kind of "scripted space" (Norman
Klein): a motion experience, which is emotionally
moving.
– Lev Manovich
This work is both experimental and visionary.
I love the idea of being able to explore the city
using such consumer technology devices of the
not-too-distant-future, and look forward to having
a tool like this as part of my personal travel
utilities.
– Christian Moeller
Naomi Spelman (concept, visuals, administration)
is a transmedia artist whose work includes networked
art, video and intractive backdrops for the stage,
and graphic prints. She is currently teaching
in he university of California San Diego’s
Interdisciplinary Computing and the Arts Program.
Jeff Knowlton (concept and programming) shows
online and in galleries and symposiums internationally.
His work was included in Siggraph 2000, New Orleans
and imagine 2001, Gavle, Sweden. His interactive
VRML work “Reading the Future” was
commissioned by the Centre for Global Dialogue
in Rueschlikon, Switzerland. He is a recipient
of a NEW and Rockefeller Foundation grant. Jeff
teaches at the Art Institute of Los Angeles in
Orange County and Antelope Valley College.
Jeremy Hight (concept and writing) is an internationally
published writer and poet who has created numerous
works for multimedia and for exhibition. A recent
collaborative work, “Hike Hike Hike”
is currently touring animation festivals worldwide.
He teaches Writing for Multimedia at Mission College
in Los Angeles.
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| THE
GAMBIT |
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| KATI
RUBINYI |
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| USA |
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| AUGMENTED
REALITY NARRATIVE |
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The Gambit is a
portable, interactive, new-media work located
in the lobby of the Westin-Bonaventure Hotel in
downtown Los Angeles, which overlays a fictive
narrative over a spatial one. Each viewer is given
a PDA attached to a digital compass and invited
to wander around the hotel lobby. As the participant
moves, the PDA relays a story through both sound
and image. The narrative playback depends on the
turning and displacement read by the compass as
the viewer explores the lobby.
For further information, directions, or to make
an appointment to view the piece, please visit
the artist’s website at: www.thegambit.org
Kati Rubinyi is an artist and architect living
in Los Angeles. She is currently teaching architectural
history at Woodbury University and curating an
exhibition about function in architecture for
Chapman University, which will open in the Spring
of 2003. Her recent work includes an article in
X-Tra magazine about the 1960’s performances
of James Lee Byars.
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