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Mouchette |
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| MOUCHETTE |
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net.art
1996 - 2003
Netherlands mouchette.org |
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Mouchette
is presented to her public as a young artist - not yet 13 - who
created her own website in October of 1996 (which of course
would have made her an extremely precocious 6 year-old). Since
the launch of the Mouchette site, she has taken part digitally
in art manifestations, exhibitions, and events throughout the
world, making additions to her site that document each occasion.
mouchette.org, accepted both as a personal website and as an
important piece of net.art, generates between a hundred and
a thousand visits daily. Receiving vast amounts of mail through
her site's interactive interface, Mouchette thus maintains
her presence by keeping in contact with her public - exclusively
in digital form.
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Mouchette's identity-sharing
interface gives registered members of mouchette.net the ability
to share, use, and augment Mouchette's online identity. This
interface also affords members the ability to "become" Mouchette
when need (or desire) dictate - sending email, adding their
own pages to the site, and generally passing as the author
of mouchette.org.
Examples of shared Mouchette identities can be found at:
http://mouchette.org/page.php?name=master-of-nets
http://mouchette.org/page.php?name=cafard
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Wholly based on the genetic code extracted
from the artist's DNA, genomixer presents a series of online
artworks, which investigate the human genome map. The site
allows the user to cross reference all the code in the genome
sequence, breed or remix variables and genetic mutations, and
view the new mix of chromosomes online, in real time.
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Shauna Frischkorn |
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| Game Boys |
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C-Prints
2003
United States |
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Shauna Frischkorn's Game Boys series
explores the relationship between gamer and game, documenting
the complete absorbtion, intense concentration, and emotional
state of individuals "playing" video games. Investigating the
cultural phenomenon of gaming through close examination of
the gamers themselves, Frischkorn brings traditional portrait
photography to the new media arena, focusing on the "virtual" activities
of video game players performing fast-paced maneuvers and exercising
split-second decision-making skills, providing various portraits
of intense concentration.
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Shane Hope |
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| Media Cart |
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Mixed Media Video Installation
2003
United States |
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In the academic world, most media, however
new it may or may not be, is presented on a media cart. In
creating Media Cart, Shane Hope utilized a vast assortment
of materials, including but certainly not limited to genetically
modified plants, dead foliage, fly tying gear, craft supplies
and assorted flotsam and jetsam, which were crafted into dumb
linear puppet components that are completely self-referencing,
subjects which provide their own background landscapes.
Recorded with a circuit-board inspection video microscope,
the video looping endlessly on the cart, entitled The Hope
Book of the Dead Foliage, offers the viewer an extremely
close look at Hope's whimsical, quirky, and sometimes disturbing
creations.
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Kit Hung |
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| Buffering ... |
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Digital Video
35:00
Hong Kong |
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Providing viewers with an opportunity
to rethink their relationship with and to technology, Buffering . is
a reflection on the emotional state of a society whose experience
of love and affection is mediated by communications technologies.
Shot in Hong Kong , Switzerland , and Chicago , Illinois ,
Kit Hung's video is a poetic depiction of the journey of searching
for one's sense of self in the digital age.
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Eunjung Hwang |
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| Monsters of Time |
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Video Installation / Digital Animation
2002
United States / Korea |
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An interplay of animation displayed
on LCD monitors, overlayed with a static light projection,
Monsters of Time utilizes diverse modes of visual narrative:
from vector graphic, to stop-motion animation, to live-action
video. Filled with whimsical imagery, Hwang's animations wander
through the human mind's experiences, from dream sequence to
reality.
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Margarete Jahrmann and Max Moswitzer |
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| Nybble-Engine (interactive
machinima) |
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Software Game Engine
2003
Austria |
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Based on a modified software game engine,
Jahrmann and Moswitzer's Nybble-Engine (interactive machinima)
is an innovative piece that enables the user to generate real-time
computer generated animation. Recycling this gaming technology,
Jahrmann and Moswitzer have produced a real-time machinima
film generator, an exciting departure from the predefined game-movies
produced by standard machinimas.
By moving about with the system's cordless mouse in hand,
the user is able to interact with the game's pre-set software
bots, and affect the projected video. The "dance" between
human and bot is realized in real space through Nybble-Engine's
projected imagery - shooting movements made by the user trigger
dance music clips to be played, and every move the player
makes influences the projected movie's appearance, allowing
the user to function as the artist.
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Toby Kaufmann-Buhler |
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| Dishscape (part 1) |
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Digital Video
3:06
2003
United States |
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Playfully manipulating the rhythmic
possibilities of sound and image, Dishscape (part 1) juxtaposes
the mechanical repetition of a common domestic chore and the
graceful motion of the person performing it, commenting on
the experience of the physical human body that is increasingly
mediated and/or replaced by technology.
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Dennis H. Miller |
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| faktura |
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3D animation
9:25
2003
United States |
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Visually disorienting and incredibly
beautiful, Dennis H. Miller's faktura explores a range of virtual
environments, touching upon an astounding variety of form,
color, and texture. In this animation, objects that are somehow
both organic and abstract appear, morph and dissolve against
a backdrop of an evocative soundtrack that sets the emotional
tone of each scene for the viewer.
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Rick Mullarky |
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| Chrysalis |
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net.art
2002
United States |
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Rick Mullarky's Chrysalis presents the
user with a visually appealing, game-oriented interface which
turns the human body into a digital construct. Interactive
elements based on organic processes impart information and
move the conversion forward to each new stage, eventually resulting
in a complete metamorphosis and the birth of a terminal identity.
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Sterling Ruby & Kirsten Stoltmann |
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| Couple |
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Video
16:30
2003
United States |
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Couple examines the vulnerabilities
and struggles inherent to the maintenance of a romantic relationship
in an age defined by the presence of communications technologies.
Attributing a couple's success to absolute commitment, Ruby
and Stoltmann create an unusual narrative that gives the viewer
pause, and asks them to reevaluate issues of spousal responsibility
and traditional sex roles.
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Jennifer Schmidt |
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| Scan-Tron |
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Digital Video
2:44
2003
United States |
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A focused examination of human patterns
of decision-making, Scan-Tron utilizes the responses embedded
within a series of fabricated standardized test sheets, creating
a charming set of techno-pop audio and graphics.
In order to achieve this unique representation of standardized
testing, Jennifer Schmidt filled out a series of test forms
during the months of November, December, and January of 2003.
The tests were conducted according to a given set of rules
and unknown objectives.
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A web phenomenon since its launch in
November 2001, DavidStill.org offers visitors access to full
use of David Still's identity, including his personal and family
history, photo albums, and email account. Anyone can send email
as David Still, or reply to mail received by the David Still
online inbox. Site users are left wondering if David Still
really exists, or if he is a completely authored online persona.
avid is a credible character whose charmingly crooked smile
and extensive photo gallery make it difficult for the site's
visitors to believe that he could not be a real live person.
Referencing both the lack of personal privacy and the inability
to check on the veracity of the online statements of others,
davidstill.org is an amusing, yet prescient commentary on
our reevaluation of the human concept of "self".
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Joseph Nechvatal |
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| Viral Counter-Attack |
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Video Documentation of
Interactive Computer Virus
2003
United States / France |
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Meng Ting Yang |
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| snow white and stepmother |
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Knitted Costume / Digital Video
4:39
2003
Taiwan |
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So Young Yang |
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| No. 89 |
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Digital Video
2:50
2003
United States / South Korea |
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Yeh Yen-Hsi |
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| Fabric Theatre |
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Knitwear / Digital video
3:50
2003
Taiwan |
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