Moving Beyond Moving Pictures
Spring 2007
By George Lucas ’66
| When Johannes Gutenberg
set out to build a printing press in the mid-15th century, the last
thing on his mind was starting a revolution. But by taking advantage of
the technologies that surrounded him – oil-based inks, bulk paper
making, the screw-type press – and putting them together with his own
innovations for movable print, he did kindle an evolution in printed
communications. That evolution, in turn, served as the catalyst for
many revolutions, both literally and figuratively, which shaped the
course of human history. Like Gutenberg, we, too, have arrived at a historic juncture. All the elements are present to push the evolution of communications farther and to shape the technological, economic, cultural and educational landscape for this century and the millennium to come. The question is, are we up to the challenge? At the core of this movement are the techniques of the cinematic arts – movies, television, interactive media and formats yet to be invented – that will change the fundamentals of how we communicate on both a personal and a global basis. While the so-called “digital revolution” is nothing new to anyone who has kept even remotely abreast with developments over the past two decades, what is new, and profoundly so, are the ways in which people of all ages and backgrounds are using these media. Video and audio software now come as standard issue on most computers – turning them from word processors into mini editing and mixing stations. The resulting output turns up in places like YouTube, which has grown to serve some 100 million videos a day under the tagline “Broadcast Yourself.” The penetration of these technologies is rigorously charted. A recent survey by the Kaiser Family Foundation reported that on a typical day, more than 80 percent of American children under age 6 use screen media. According to the Pew Internet Project, high-speed Internet connections in the home grew twice as fast in 2005 than the previous year. The same Pew survey found that approximately 48 million Internet users post some sort of content online – from maintaining a Webpage to sharing creative work. Beyond immediate profit and amusement, what does all this mean? What are the implications for the media themselves – cinema, television and interactive – as markets merge and formats overlap? And perhaps most critically, what does it mean for the stories we tell and the way we tell them? These are core issues that individual studies cannot fully explore or articulate. They require depth of knowledge and years of exploration, both in theory and in practice, to comprehend fully. Which is precisely why I recently invested $175 million in the future of the USC School of Cinematic Arts. Like the industry
and art form, the School of Cinematic Arts has a long and venerated
tradition. USC is home to the nation’s oldest university-based cinema
program, begun in 1929 in partnership with the Academy of Motion
Picture Arts and Sciences. With some 10,000 living alumni, it stands as
a testament to the enduring impact successive generations can have when
they seek inspiration from their predecessors and build on the
achievements that came before. Time and again,
people say that talk of “overthrowing text” is simply wild conjecture
and that concepts such as establishing a multimedia literacy smack of
pandering to the cause du jour. In an interview
back in the late ’80s, I was asked what “The Force” is. At the time I
said it’s what happens in spite of us, something we can either use or
not use. We can fight change, or we can use it: incorporate it into our
lives and take full advantage of it. A graduate of USC’s cinema program, filmmaker George Lucas is the creator of American Graffiti, the Star Wars series and the Indiana Jones series. The nonprofit George Lucas Educational Foundation, which he launched in 1991, promotes the use of new media technologies in public schools. |
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