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Computer Games Resource Guide

For more information on "computer games", please contact the Science and Engineering Librarians at USC Libraries. You can also visit the Engineering Subject Guide page.

Books

Tips: Search "Computer games", "Computer games Programming", "Computer games design" in the subject area of the HOMER catalog. Here are some sample search results.

3D game engine design : a practical approach to real-time computer graphics, 2 edition
By David H. Eberly; Publisher: San Francisco, CA : Morgan Kaufmann ; Oxford : Elsevier Science, c2007.
Call number: T385.E373 2007; Location: Science and Engineering Library

Algorithms and networking for computer games
By Jouni Smed, Harri Hakonen; Publisher: Chichester, England ; Hoboken, NJ : Wiley, c2006.
Call number: QA76.76.C672S62 2006; Location: Science and Engineering Library

Computer game graphics
By Liz Faber; Publisher: New York, N.Y. Watson-Guptill; c. 1998.
Call number: GV1469.15.F23 1998; Location: CINEMA/TV Library

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E-books (via Safari Technical Books and ebrary)

E-books in the ebrary collection require a plug-in reader for your browser - instructions on downloading and installing it are at the ebrary site.

3D Game Programming All in One
By Kenneth C. Finney; Publisher: Thompson; c. 2004

Advanced 3D Game Programming All in One
By Kenneth C. Finney; Publisher: Course Technology; c. 2005

Agile Software Development: The Cooperative Game, Second EditionGame Programming for Teens, Second Edition
By Alistair Cockburn; Publisher: Addison Wesley Professional; c. 2006

Beginning Game Graphics
By Harry J. Evry; Publisher: Course Technology; c. 2005

Beginning Game Programming
By Jonathon Harbour; Publisher: Course Technology; c: 2004

Beginning Game Level Design
By John Feil, Marc Scattergood; Publisher: Course Technology; c. 2005

Game Interface Design
By Brent Fox; Publisher: Boston, MA : Course Technology PTR; 2005.

The Game Producer's Handbook
By Dan Irish; Publisher: Course Technology; c. 2005

Game Programming All in One (2nd Edition)
By Jonathan Harbour; Publisher: Premier Press, Incorporated; c: 2004

Game Programming for Teens, Second Edition
By Maneesh Sethi; Publisher: Course Technology; c. 2005

Game Testing All in One
By Charles P. Schultz, Robert Bryant, Tim Langdell; Publisher: Course Technology; c. 2005

Killer Game Programming in Java
By Andrew Davison; Publisher: O'Reilly; c. 2005

Learn to Program with PhrogramT!: A Guide to Learning Through Game Programming Using the Latest Version of Kids Programming Language
By Jon Schwartz, Walt Morrison, David Witus; Publisher: Addison Wesley Professional; c. 2007

Mathematics for 3D Game Programming and Computer Graphics, 2E
By Eric Lengyel; Publisher: Charles River Media; c. 2003

Retro Game Programming: Unleashed for the Masses
By Earl J. Carey; Publisher: Course Technology; c. 2005

Software Engineering for Game Developers
By John P. Flynt with Omar Salem; Publisher: Boston, MA : Course Technology PTR; c. 2005.

If you are looking for more e-books, please kindly search the Safari Technical Books and ebrary collections through the USC Libraries E-resources page. Search Tip: search "computer games" in the subject.

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Electronic databases for abstracts of articles

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E-journals

General E-journals in Engineering and Applied Sciences fields:

Journals in the subject of "Computer Games"

(Please choose the right link depending on time coverage)

Advances in Human-Computer Interaction - An Open Access Journal

Artificial intelligence (0004-3702)

British journal of educational technology (0007-1013)

Complexity (New York, N.Y.) (1076-2787)

Computers & graphics (0097-8493)

Computer vision and image understanding (1077-3142)

Discrete event dynamic systems (0924-6703)

Game studies

Games and culture (1555-4120)

International journal of computer vision (0920-5691)

International journal of human-computer studies (1071-5819)

Journal of Defense Modeling and Simulation

Journal of machine learning research (1532-4435)

Journal of virtual reality and broadcasting (1860-2037)

Machine learning (0885-6125)

Mathematics and computers in simulation (0378-4754)

Media psychology (1521-3269)

Multimedia systems (0942-4962)

Presence (Cambridge, Mass.) (1054-7460)

Simulation (San Diego, Calif.) (0037-5497)

Simulation & gaming (1046-8781)

Virtual reality : the journal of the Virtual Reality Society (1359-4338)

VRST : ACM Symposium on Virtual Reality Software and Technology

Virtual reality : the journal of the Virtual Reality Society (1359-4338)

VRST : ACM Symposium on Virtual Reality Software and Technology

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Last updated: 4 January, 2008 (N.X.)