For more information on "computer games", please contact the Science and Engineering Librarians at USC Libraries. You can also visit the Engineering Subject Guide page.
Books
Tips: Search "Computer games", "Computer games Programming", "Computer games design" in the subject area of the HOMER catalog. Here are some sample search results.
3D game engine design : a practical approach to real-time computer graphics, 2 edition
By David H. Eberly; Publisher: San Francisco, CA : Morgan Kaufmann ; Oxford : Elsevier Science, c2007.
Call number: T385.E373 2007; Location: Science and Engineering Library
Algorithms and networking for computer games
By Jouni Smed, Harri Hakonen; Publisher: Chichester, England ; Hoboken, NJ : Wiley, c2006.
Call number: QA76.76.C672S62 2006; Location: Science and Engineering Library
Computer game graphics
By Liz Faber; Publisher: New York, N.Y. Watson-Guptill; c. 1998.
Call number: GV1469.15.F23 1998; Location: CINEMA/TV Library
E-books (via Safari Technical Books and ebrary)
E-books in the ebrary collection require a plug-in reader for your browser - instructions on downloading and installing it are at the ebrary site.
3D Game Programming All in One
By Kenneth C. Finney; Publisher: Thompson; c. 2004
Advanced 3D Game Programming All in One
By Kenneth C. Finney; Publisher: Course Technology; c. 2005
Agile Software Development: The Cooperative Game, Second EditionGame Programming for Teens, Second Edition
By Alistair Cockburn; Publisher: Addison Wesley Professional; c. 2006
Beginning Game Graphics
By Harry J. Evry; Publisher: Course Technology; c. 2005
Beginning Game Programming
By Jonathon Harbour; Publisher: Course Technology; c: 2004
Beginning Game Level Design
By John Feil, Marc Scattergood; Publisher: Course Technology; c. 2005
Game Interface Design
By Brent Fox; Publisher: Boston, MA : Course Technology PTR; 2005.
The Game Producer's Handbook
By Dan Irish; Publisher: Course Technology; c. 2005
Game Programming All in One (2nd Edition)
By Jonathan Harbour; Publisher: Premier Press, Incorporated; c: 2004
Game Programming for Teens, Second Edition
By Maneesh Sethi; Publisher: Course Technology; c. 2005
Game Testing All in One
By Charles P. Schultz, Robert Bryant, Tim Langdell; Publisher: Course Technology; c. 2005
Killer Game Programming in Java
By Andrew Davison; Publisher: O'Reilly; c. 2005
Learn to Program with PhrogramT!: A Guide to Learning Through Game Programming Using the Latest Version of Kids Programming Language
By Jon Schwartz, Walt Morrison, David Witus; Publisher: Addison Wesley Professional; c. 2007
Mathematics for 3D Game Programming and Computer Graphics, 2E
By Eric Lengyel; Publisher: Charles River Media; c. 2003
Retro Game Programming: Unleashed for the Masses
By Earl J. Carey; Publisher: Course Technology; c. 2005
Software Engineering for Game Developers
By John P. Flynt with Omar Salem; Publisher: Boston, MA : Course Technology PTR; c. 2005.
If you are looking for more e-books, please kindly search the Safari Technical Books and ebrary collections through the USC Libraries E-resources page. Search Tip: search "computer games" in the subject.
Electronic databases for abstracts of articles
E-journals
General E-journals in Engineering and Applied Sciences fields:
- Computer Science (701)
- Electrical & Computer Engineering
Journals in the subject of "Computer Games"
(Please choose the right link depending on time coverage)
Advances in Human-Computer Interaction - An Open Access Journal
Artificial intelligence (0004-3702)
- from 1970 to 1994 in ScienceDirect Computer Science Backfile
- from 1995 to present in ScienceDirect Journals
British journal of educational technology (0007-1013)
- from 1997 to 2005 in Electronic Collections Online
- from 01/01/1996 to present in Wilson OmniFile: Full Text Mega Edition
- from 1997 to present in Blackwell-Synergy
Complexity (New York, N.Y.) (1076-2787)
- from 1997 to present in Wiley InterScience Journals
Computers & graphics (0097-8493)
- from 1975 to 1994 in ScienceDirect Computer Science Backfile
- from 1995 to present in ScienceDirect Journals
Computer vision and image understanding (1077-3142)
- from 1995 to present in ScienceDirect Journals
Discrete event dynamic systems (0924-6703)
- from 1991 to present in Springer-Verlag
- from 05/01/1991 to 12/31/1996 in Springer Online Journal Archives (Through 1996)
Game studies
- from 2001 to present in Directory of Open Access Journals
- from 12/01/2002 to 12/01/2003 in Open J-Gate
Games and culture (1555-4120)
- from 01/01/2006 to present in SAGE Premier - SCELC
International journal of computer vision (0920-5691)
- from 03/01/1987 to 12/01/2006 in Springer-Verlag
- from 03/01/1987 to 12/31/1996 in Springer Online Journal Archives (Through 1996)
- from 01/01/2004 to 1 year ago in Wilson OmniFile: Full Text Mega Edition
International journal of human-computer studies (1071-5819)
- from 1994 to 1994 in ScienceDirect Computer Science Backfile
- from 1995 to present in ScienceDirect Journals
Journal of Defense Modeling and Simulation
Journal of machine learning research (1532-4435)
- from 2000 to present in Directory of Open Access Journals
- from 09/01/2001 to 09/01/2005 in ACM Digital Library
- from 2002 to 09/01/2005 in Open J-Gate
Journal of virtual reality and broadcasting (1860-2037)
- from 2004 to present in Directory of Open Access Journals
- from 12/14/2005 to 12/14/2005 in Open J-Gate
Machine learning (0885-6125)
- from 1997 to present in Springer-Verlag
- from 01/01/2004 to 1 year ago in Wilson OmniFile: Full Text Mega Edition
Mathematics and computers in simulation (0378-4754)
- from 1977 to 1994 in ScienceDirect Computer Science Backfile
- from 1977 to 1994 in ScienceDirect Mathematics Backfile
- from 1995 to present in ScienceDirect Journals
Media psychology (1521-3269)
- from 1999 to present in Lawrence Erlbaum Associates - LEA Online
- from 03/01/1999 to 1 year ago in Communication & Mass Media Complete
Multimedia systems (0942-4962)
- from 01/01/1993 to 12/31/1996 in Springer Online Journal Archives (Through 1996)
- from 01/01/1997 to present in SpringerLink Contemporary (1997 - Present)
- from 01/01/2004 to 1 year ago in Wilson OmniFile: Full Text Mega Edition
Presence (Cambridge, Mass.) (1054-7460)
- from 02/01/1998 to present in MIT Press Journals
Simulation (San Diego, Calif.) (0037-5497)
- from 01/01/1999 to present in SAGE Premier - SCELC
Simulation & gaming (1046-8781)
- from 03/01/1997 to 12/01/1998 in Expanded Academic ASAP
- from 1999 to 2004 in Electronic Collections Online
- from 03/01/1999 to present in SAGE Premier - SCELC
Virtual reality : the journal of the Virtual Reality Society (1359-4338)
- from 06/29/1995 to 12/31/1996 in Springer Online Journal Archives (Through 1996)
- from 1997 to present in Springer-Verlag
- from 09/01/2002 to 1 year ago in ProQuest Research Library
VRST : ACM Symposium on Virtual Reality Software and Technology
- from 1997 to present in ACM Digital Library
Virtual reality : the journal of the Virtual Reality Society (1359-4338)
- from 06/29/1995 to 12/31/1996 in Springer Online Journal Archives (Through 1996)
- from 1997 to present in Springer-Verlag
- from 09/01/2002 to 1 year ago in ProQuest Research Library
VRST : ACM Symposium on Virtual Reality Software and Technology
- from 1997 to present in ACM Digital Library
Last updated: 4 January, 2008 (N.X.)
