Computers and Technology
Computer gaming on the Internet comes of age
By Patrick Dent
or all the practical
and effective uses for computers, there are two that still dominate many
people's lives--games and the Internet. While there has always been on-line
gaming of one sort or another, that genre has only recently begun to
realize its potential.
Sure, those who are blessed
with network-equipped, gaming-tolerant workplaces have long enjoyed
competing against and with real players, but the majority of gamers engage
in solo pursuits.

MUDs and PBEM
For more than a decade,
low-end on-line gaming has been available through Multi-User Dungeons
(MUD's) and "Play By Electronic Mail." In recent years, MUDs have begun to
implement more complex worlds and characters, but the best and most fully
realized ones are still text-only.
Although there are a number
of graphic MUDs in production, none promise even to come close to
traditional RPGs. But if you are looking for open games that are always
expanding and can draw over 100 players at a time, MUDs may be for you.
There are almost as many
MUD lists around as there are MUDs. If you are looking for combat and
skill-intensive ones, concentrate on DIKU and Circle MUDs.

The Doom generation
With the popularity of
Doom and its descendants having exploded in large part because of network
play (8-man deathmatches and the like), it was only a matter of time before
they were supported through the Internet. Services like TEN (Total
Entertainment Network) and Kali allow you to log on to the Net through your
Internet Service Provider and then plug into its server (rather than direct
dial-up services like DWANGO), which will insert you into the supported
game of your choice, such as Warcraft II or Duke Nukem 3D.
You can find an oasis or
two out there, though. Blizzard Entertainment, for one, deserves kudos for
its free battle.net server, which allows gamers to play Diablo and the
upcoming Starcraft (a pseudo-sequel to the Warcraft games) through the
Internet against or with other gamers--for free. Besides building in
Internet-support like most companies, Blizzard created a venue to utilize
the option.
For more information on
gaming servers, simply perform a net search using your favorite Net-ready
game and the term "online" or "Internet."

Ultima: the future of
on-line gaming?
Well, Richard Garriot
(aka Lord British) seems to think so. Previews, sneaks and eye-witness
accounts by alpha testers at least legitimize this possibility.
Rather than using the
first-person perspective of Doom and Duke Nukem, Ultima Online boasts an
overhead isometric view reminiscent of Crusader and Diablo.
Added to the predictably
bountiful system of skills, spells, items, advancement, etc., the world of
Ultima Online is rendered in 16-bit color and has an advanced artificial
intelligence.
Ultima Online will
definitely be a pay service, which means you can expect to pay for every
improvement and feature it will boast over current Internet fare.
For more information on
Ultima Online, visit its site at http://www.owo.com/uo.html

What to do?
My advice for the aspiring
Net gamer is simply to zero in on what kind of game you want to play over
the Internet. Then see what services or servers are out there support
it.
With all the demos out
there, I would suggest picking up a copy of Diablo (and Starcraft when it's
released). Besides boasting a nice fusion of action and role playing,
Blizzard's battle.net is free. And one reason text-based MUDs continue to
hang on in this age of snazzy graphics and impressive gameplay is that
nothing beats a free game.
Copyright 1996 by the Daily Trojan. All rights reserved.
This article was published in Vol. 129, No. 39 (Wednesday, October 23, 1996), on page 7.